Quote:
Originally Posted by Hmm
This fixes same problem with sitting npcs?
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Most likely not, but I have a Dragon Statue that my players will heavily navigate through here with the next content expansion coming up soon here. And it stores its heading for each time a client talks to the NPC, so it never moves an inch. You can achieve this by doing the following:
Code:
sub EVENT_SPAWN{
quest::settimer("GetVars", 1);
}
sub EVENT_TIMER{
if ($timer eq "GetVars"){
my $HEADING = $npc->GetHeading();
my $NX = $npc->GetX();
my $NY = $npc->GetY();
my $NZ = $npc->GetZ();
$npc->SetEntityVariable(70, $NX);
$npc->SetEntityVariable(71, $NY);
$npc->SetEntityVariable(72, $NZ);
$npc->SetEntityVariable(73, $HEADING);
quest::stoptimer("GetVars");
}
if($timer eq "moveback"){
my $NX = $npc->GetEntityVariable(70);
my $NY = $npc->GetEntityVariable(71);
my $NZ = $npc->GetEntityVariable(72);
my $HEADING = $npc->GetEntityVariable(73);
$npc->GMMove($NX, $NY, $NZ, $HEADING);
quest::stoptimer("moveback");
}
}
sub EVENT_SAY{
my $NX = $npc->GetEntityVariable(70);
my $NY = $npc->GetEntityVariable(71);
my $NZ = $npc->GetEntityVariable(72);
my $HEADING = $npc->GetEntityVariable(73);
$npc->GMMove($NX, $NY, $NZ, $HEADING);
quest::settimer("moveback", 1);
}