Here's eqbuilder 1.3b that works with EQEMU 5.5 and with hackerquest's eqcollector v0.3.06b =)
Here are the files :
eqbuilder-1.3b.zip
eqbuilder-1.3b-source.zip
What's eqbuilder ?
It's simple, eqcollector collect eqlives datas and dump it into txt logs, eqbuilder create doors, teleports, npc_types, spawns and grids sql files from these logs for eqemu, in the next release it will be able to update directly the eqemu database
But in the difference with other parsers, it tries to build the most accurate database possible, there's some modifiers and filters that the user can tweak in this purpose
It creates directly a moving database =)
Installation :
Part 1 - Eqbuilder
1) just extract the files in the directory of your choice
2) source the 3 sql files into your server database :
- races.sql ( it's the races of everquest npcs )
- logs.sql ( it's a table to store eqcollector logs configurations )
- classes.sql ( it's an eqemu classes table )
if you don't source these files, eqbuilder won't start and will send a windows crash error
Part 2 - Connection to the database
1) just launch EQBuilder
2) go in database/connect
3) enter you database parameters
4) and connect =)
( you see you are connected when zones appear in the zone combo box )
Part 3 - Eqcollector
you can download it from hackerquest forum at this url :
http://hackersquest.org/boards/viewforum.php?f=14
for installation, it's explained in a txt file
and how to use it, here's a nice tutorial :
http://www.projecteq.com/badk0re/collect-tut.zip
How to use eqbuilder ?
A tutorial is given in the zip file that explains how to use EqBuilder, it explains the 2 methods to build a db, the quick method and the advanced method =) It explains also the different type of logs you can collect with EQCollector .
Logs distribution
if you want to distribute a log, you should give infos about its type and its content for example like this :
"potactics-raid-all boss up !.txt"
where :
potactics is the zone short name
raid is the type of the log ( pathing, npctypes, or raid )
all boss up is infos of the content
read the tutorial given with eqbuilder for more infos
What's new in version 1.3b ?
- change heading and some other minor stuff so eqbuilder works with EQEMU 5.5
- added new races.sql file, new races from potime or the gates of discord are now readable, it prevents eqbuilder to crash when using logs from these zones
What's new in version 1.3 ?
- pathing z bug corrected ( waypoints had z/10 =( in previous versions ), so moving monsters don't jump in the sky anymore
- added the record of intermediate waypoints so pathing is more accurate and monsters go less in walls ( some of them still disappear in walls because of the 50 max waypoint limitation =( )
- can change the db params in eqbuilder directly
- added sql options so now u can choose where ids start from or are generated
- added the ability to get npcids directly from your database if they exist so sql files will generate only new npcs collected ( previously if you collected 6 zones where there was a black wolf in it, you had then 6 black wolves in your db, now with this option you will have just one =)
- corrected some zone specific bugs that made crashing eqbuilder
- added new bugs for sure like each time you release a new version =)
Feedback
To contact me, come on #npcmovdb channel on mirc at french hours, or use the forum to PM me =)
Thx to projecteq, eqbuilder and looteditor are hosted by projecteq
And thx to zordon who created eqcollector =)