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Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

04-09-2004, 01:08 AM
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Sarnak
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Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
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This request is... well, just different
I'm looking to create a 100% customized world (in terms of items, npcs, factions, and loot).
I'm messing with the storyline of the original everquest and because of the way my development is heading, I need some information.
Is there a way i can mess with the class/race combos... the starting cities, and the possible dieties selectable for all the class/race combinations?
I figure that there must be a way, I just don't know it yet... =P
Thanks in advance for any help.
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04-09-2004, 01:17 AM
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Dragon
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Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
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Starting cities is easy to do. Look through the tables of the database and you'll find one called start_location or something like that. I forget off the top of my head what it's exact name is.
Class/Race combos are client side, so they can't be changed. You CAN however change them once someone creates a character by using the #permarace and #permaclass commands.
Deities are hardcoded into the client as well. I'm not sure, but I think you may be able to edit those in the database after character creation as well.
Hope this helps.
__________________
An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
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04-09-2004, 01:18 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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For BASIC EQ Lore :
http://www.eqemulator.net/forums/viewtopic.php?t=13751
You can also check my website, lore section on left.
We have started to modify some things in EQ Lore for a better EQ Lore merge. But i dont know if that will suit you ...
http://www.everquestanthology.fr.st
Making a new story based on EQ Lore is not evident, because Verant always change EQ Background and there are like 4 versions of a story/legend/tale. Good Luck 
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04-09-2004, 01:31 AM
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Sarnak
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Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
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Thanks guys...
I forgot to ask about skill caps... In the SQLAdmin GUI, I can edit at what level classes get skills, but not skill caps...
Any help here? Also, are there any skills that just don't work yet with EQEmu? I'll simply make it so no classes get those till 66 =P
_smuggler!
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04-09-2004, 03:01 AM
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Dragon
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Join Date: Jun 2002
Posts: 776
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Hmm...I can't remember if there was a table added for skillcaps or not, maybe it was the one you're talking about. If so, then the only way to change skillcaps is in the code.
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04-24-2004, 02:42 PM
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Sarnak
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Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
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Yeah
Anybody out there wanna give the proverbial code Rook a little advice about editing le source? I'm sure it wouldn't be so difficult once I got myself started, but I'm looking for a little advice.. I mean, the process and the tools...
Like, for reading & editing and then for recompiling. Thanks in advance.
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04-24-2004, 02:47 PM
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Discordant
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Join Date: Feb 2004
Posts: 400
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You can change alot of these things in the database I think o_O
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04-24-2004, 03:31 PM
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Sarnak
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Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
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class/race?
skill caps?
these cant be edited as fas as i know, if there is a tool that does allow these to be edited, i would be glad to find it.
there is something that occurs to me, though...
if i were to add entries into the start_loc and start_items tables for new class/race combos, would this perhaps enable those combos to be chosen? just a thought
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04-24-2004, 03:44 PM
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Discordant
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Join Date: Feb 2004
Posts: 400
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You would need a patcher like WR and edit alot of EQ files.
__________________
My Newbie Guides
Server Classifications
Zone Points
Change Maxlevel
Kaio Kuzumaki of the East, Owner of Tides of War [Custom-Legit] PvP Server
Orome, Lord of the Woods, Middle-Earth Roleplay PvP Server
Kaio Kuzumaki of the East, Owner of Kaio's All-GM Test Server
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04-24-2004, 06:46 PM
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Dragon
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Join Date: Jun 2002
Posts: 776
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start_zones seems broken, I had to manually change code in world\client.cpp to get things working correctly.
Skill caps can for sure be changed in the code.
Starting items are changed in the DB and work last I saw.
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