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Archive::Server Discussion Archive area for Server Discussion's posts that were moved here after an inactivity period of 90 days. |
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06-18-2004, 04:31 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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EverQuest Anthology - News/Updates
EverQuest Anthology
About the project
EQA is an ever-evolving project. The creators want to customize EverQuest with new spells (Druid Polymorph), new items, new classes (Psionic, Sorcerer, Hunter), new races (Kerran), new game content, new economic systems, and allow players to live a totally different experience on Norrath. We know it will be a long project, but this has to start one day.
All classes are being redesigned, to make each of them very unique and enjoyable to play. For example, hybrids will no longer have a parent class. In EQA, each class, including hybrids, is unique. Players will have many ways to play a class. For example, you wont play a Tunarian and a Karana-worshiping druid the same way. While a Karana-worshipping druid will use storm nukes and teleportation more, a Tunarian druid will do more with animal control, and nature buffs. We want the only limits to be the player limiting themselves. If you want an Ogre Necromancer following Tunare, its possible.
Deities will be very important in EQA, I will say that 40% of your items/spells will be deity based. Each deity has a specific domain. For example, Rallos Zek followers will have the possibility to get items based on strength bonuses and hit point bonuses, while Innoruuk followers will get items based on lifetap bonuses and hate bonuses, you wont play a warrior the same way. But your deity won't provide only item/spells, you will get epic quests from them, and will get involved in following and defending your faith in your god.
Another aspect of the project is teamwork and social relation, EQA will be heavily based on quest and tradeskills, if you dont like to adventure and kill mobs, you will be able to play and have an important impact on the server.
For more information about new stuff in EverQuest Anthology, like new classes, deities' powers, you can check the EverQuest Anthology forums.
The server is currently in very early development, but you will be able to see here a list of all the features that we are adding during development
What we need is feedback, and lots of things need to be tested/balanced.
About the server
We actually run a BUILD SERVER, most of the time, the server is open and you will be able to check what we are adding days after days, server is called "(EQA) EverQuest Anthology Server". The server that it is be hosted on is 3.2 GHz and 1 GB of RAM, average ping on the current server is less than 100, and when we release the final server, it'll be on a 150gb connection (Not until project become playable too, near september if all goes good).
About the Patcher
As the server is "hardcore" custom, we made a patcher that you will need to download and run to fully experience EQA, don't be afraid if it takes some time, there are many files to patch the first time you run it. You will be able to download EQA Patcher here, on EQA Forums.
How to help ?
You always wanted to make a server but never add the skills ? You have ideas about how you would make your own RPG ? You have a know about EQLive lore ? Then you can help with the project, we have a website, a forum and we are always open, we don't want to make this OUR server, we want to make this YOUR server, where your word is taken in count, no nerf that make user frustrated, it will be your world.
Applications
If you really want to help with the project and help us develop it, by helping with DB, code, the best thing to do is first to register on forum, read all information about the project and start to post on the forum.
GMs
Fortinuately, we don't need ANY GMs as of yet. We're just running a build server (as noted above), and we've implemented this awesome code that automatically throws rule-breakers in jail. We're not hosting any events, and are not taking any GM applications until we go public.
Regards / EQA Dev Team
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06-18-2004, 05:29 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Deities powers description.
As said before, dieties play a VERY important role in this.
Mithaniel Marr : Marr's followers will use plate armor, have many HP/AC buffs, and an absorbing damage shield.
The Tribunal : The Tribunal's followers will also wear plate armor, and specialize in use of hammers. They are able to summon those hammers and stun their enemies
Rallos Zek : Like the other two classes, the Lord of Hate's followers wear plate armor, and use powerful one-hand slashing weapons. They are also able to buff their HP and STR. (More to Come)
Bristlebane : Followers of the joker Bristlebane will only be able to use Chain, but are able to summon amazingly fun items, spin people around at will, and charm. They are also able to summon little imps, shield themselves, and damage shield themselves.
Innoruuk : Followers of Innoruuk will wear plate, use one hand slashing weapons, have DoT lifetaps, and most importantly, transfer his HP to other's mana.
Solusek Ro : Followers of Solusek Ro are only able to wear robes, and use piercing weapons. However, they are able to summon powerful imp pets to buff players and use very powerful fire DD spells, which drain mana and staming, making them versatile in PvP, and PvE.
Brell Serilis : Followers of Brell Serilis will wear plate, use 2-handed-blunt weapons, summon earth pets, buff their HP, and shrink themselves.
Cazic-Thule : Followers of Cazic-Thule wear plate, use 1HB weapons, and have powerful magic nukes at their disposal.
Prexus : Followers of Prexus are also able to wear plate, cure diseases and poisoning. They are able to breathe underwarter and lure mobs to them.
Quellious : Followers of Quellious wear plate armor, use 2HB items, have hate decreases, and can give INT/WIS buffs.
Bertoxxulous : Followers of Bertoxxulous wear robes, use 2HB weapons, and can cast disease DoT and poison DoT spells.
Karana : Followers of Karana wear chain, use 1-hand-slashing weapons, can levitate/sow, use the force of wind to throw their enemies in the air, they get additional porting locations, and use lightning to attack their enemies. Unfortunately, some of their spells are unable to be cast outside. The most powerful power they have is to control the weather.
Erollisi Marr : Followers of Erollisi Marr wear plate and wield 1-hand-slashing weapons. They are able to sacrifice themselves in battle, give CHA buffs, cast self-damage absorbing shields, and are able to taunt very well.
Rodcet Nife : Followers of Rodcet Nife wear plate, wield 1-hand-blunt weapons, can summon hammers which procs undead DD spells. They are able to fast-cast HoT, fast-cast undead DD, and DR buff.
Tunare : Followers of Tunare can only wear leather armor, but are able to give powerful AC/HP buffs, give wisp pets to players, add damage shields, and most importantly, charm animals.
Veeshan : Followers of Veeshan are only able to wear leather, and wield 1HS weapons. They are able to give powerful resistance buffs to almost any resistance stat, and are the most valuable addition to raids. In addition, they also can give pets to players.
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06-18-2004, 05:32 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Server History
07.14.04 : New version of the patcher available to download on EverQuest Anthology forum, be sure to download / install / run it before playing on EverQuest Anthology server.
06.22.04 : EverQuest Anthology Rez System is fully implemented. Death on EQA is different from EQlive, all players that die pop in "Astral Plane", here NPC can rez you and send you to your bind point. To get bind, speak with "Spiritbinders".
06.20.04 : Added "GUIDE" NPC. As EQA is heavily custom, brainless people wasnt understanding what was happening, how to change class, race, ... Now, NPC flagged as Guide will explain the process.
06.19.04 : EQA UI added to EQA Patcher, you will now be able to experience new icons for items/spells as well as new UI (Base of UI credit going to Tking)
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07-13-2004, 07:08 AM
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Hill Giant
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Join Date: Jun 2004
Posts: 231
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The link for the patcher does not work. I looked around on the forums, couldn't find it anywhere.
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07-25-2004, 08:34 AM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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New Patcher Released! 07-25-04
You can get it Here
New Feature Updates.
The new Patcher-Patcher! This will ensure you always have the most to date Patching program, and EQA files =).
This Newest release is only a single file, no more complicated installers, no more extra dll runtimes, no more missing ocx errors, just a single file, you can place it anywhere you like, i put mine on the desktop to make it easy to find.
The first time you run it double click the icon to start the program, you will be asked to locate your eqgame.exe file, and a file brower will be opened for you. Browse your way to your eq folder you are using for EQA, and choose your eqgame.exe file, this will save the path of your eqfiles to the EQA Patcher.
And thats it! Just let the program run! it will download all the needed files, then it will start up the Real EQA Patcher which is more graphicial.
The first time you run this program you must be ready for ALOT of patching, you will have to download all the UI files needed to play on our server (282 total) and all the files needed to play on our server code, and ofcourse our custom zone files (approx 6mb total per set of zone files).
Note: Our Custom Zone files will not be downloaded as of right now, they are still in the test phase, you can download them manually via our site, but the patcher will not include them right now.
When we release our custom zone files you will be given the option to download our custom music selections as well, they give our custom zones a much more fun feel =), however becuase the music files are in mp3 format they are an average of 2mb each. You will be able to set this option by clicking the Config button on the patcher. (By default music files will not be downloaded).
Note: It is very important that you do not inturrput the patcher during the first run, it can take up to 2 hours on a dial up connection, the patcher is set to check all the UI files (282 total) each time until a successful run is made, after that there are only a set of core files that are checked each time. You can at anytime preform a complete file check by clicking the reset EQA button and typing CFC into the dialog, this will cause the patcher to check all of the files int he UI files directory, and the core files.
To those of you who have used our old patchers in the past, it is HIGHLY advised that you uninstall them using the Add/remove control panel function, failure to do so can result in many different errors, so please uninstall the old patcher versions before using the new one.
Thank you for playing EQA, please post any problems you have on our fourms, or petition/talk to a GM in game.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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07-25-2004, 09:35 AM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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And update has been made to the Updater, (The actual file you download from the fourms) You must have this new updated version if you wish to play EQA.
Get it Here
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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07-27-2004, 03:56 PM
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Fire Beetle
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Join Date: May 2004
Posts: 5
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Patcher keeps staling out and when restarted DL's the same files over and over till it stops again :(
Error message is:
Error 12031 FTP ERR
happens at 88/281
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07-27-2004, 04:54 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 206
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Khan ..... Good Work Man...... 
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Dont change my profile faget.....
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07-27-2004, 05:21 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Our Patcher is under heavy construction actually, FTP were moved to a faster FTP (This is why you get an error), we are adding an option panel to configure the patcher/updater/EQA and lots of random stuff that will help peoples to enjoy more EQA.
Quote:
Khan ..... Good Work Man......
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Thanks, but it will be a good work when it will be finished hehe, which will be in a looooooooong time, we still have a lot to do.
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07-28-2004, 04:06 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 206
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KhaN...... I Give you My Services 
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Dont change my profile faget.....
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07-30-2004, 01:26 AM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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Some more bugs fixed inside the patcher, just run your updater to get the lastest version, which will switch you over to the new FTP address, the file is about 3x its original size becuase there is a ton of error handling code built in, just be forwarnd though, there are about 300 files in our UI that have to be DLed for you to operate correctly on EQA, if at anytime you are having problems seeing all of the UI or anything of the sort, just hit reset EQA and type YES and re run the patcher, it will update everything you need to play, or you can hit config > Patcher > then File Check to do a complete file check that will go through a find all the files that need to be updated.
The 12031 error means the connection was reset, i am not sure if this is server side or client side, i have coded in all the wininet calls into the program directly now, instead of using the outside DLL calls, i am hoping this will fix the errors people have been getting due to older version of wininet, but it has also increased the size of the patchers file.
If you still get errors, please post them here, i have tried very hard to recreate the process in which people get these errors, and i can't say i have ever got it to give me the FTP errors. So i don'tk now what system setups you all have, but it might be that you have a strong firewall program, that doesn't let programs outside of IE Download files, or somthing similar. i am not sure. anyway i hope it works now, you can get the updater on our forums in the download section.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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07-30-2004, 07:39 PM
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Fire Beetle
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Join Date: May 2004
Posts: 5
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Quote:
the file is about 3x its original size
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How big of size are we talking about total?
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07-31-2004, 03:47 AM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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The patcher itself is about 3.7mb, the FTP is down atm, so you won't be able to use the patcher or login to the server right now anyway, should be up soon though.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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07-31-2004, 04:03 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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The "EQA Updater" is around 1,5mo, its the only file you will have to download manually. It will download the "EQA Patcher" (~4mo), that will be used then to download the EQA files, its hard to precise the siez of the whole EQA package, since it grow everyday, actually, its UI (~30mo)n EQA Basic Files (~4mo). Within the next week will be added 3 zones of ~10-25mo each.
We are conscient it is a lot of files to download, but hell, you are downloading a whole new game, so *shrug*.
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