void Client::SetSkill(int skillid, int8 value)
{
	if(pp.skills[skillid] <= 252)
	{
	pp.skills[skillid] = value; <-----
	APPLAYER* outapp = new APPLAYER;
	outapp->opcode = OP_SkillUpdate;
	outapp->size = sizeof(SkillUpdate_Struct);
	outapp->pBuffer = new uchar[outapp->size];
	memset(outapp->pBuffer, 0, sizeof(outapp->size));
	SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
	skill->skillId=skillid;
	skill->value=value;
	QueuePacket(outapp);
	delete outapp;
	}
It looks like it is set to value....
