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  #1  
Old 06-09-2006, 12:17 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Cavedude's EQ database still works?

I was trying to figure out why PEQ database works under the current released win32 binaries, but EQ does not. so I went backwards with the releases tell I finally got it running with version 0.7.0-790.

So, after 0.7.0-790, what happens when startup with eq databse is, it gets to the character screen, then when i try to go into the world, i get a "world not available message", bumps me back to character screen.

PEQ does not do this - works fine on all versions.
Will EQ DB ever work again?
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  #2  
Old 06-09-2006, 01:34 PM
vales
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Join Date: May 2006
Posts: 458
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*Edited*

*Bah*

Nevermind. It seems they're aware of the issue and are working on something to make it compatible with future binary releases. So uh, just sit tight I guess. :p

Last edited by vales; 06-09-2006 at 09:39 PM..
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  #3  
Old 06-09-2006, 02:35 PM
rojadruid
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
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Quote:
Originally Posted by vales
*Edited*

*Bah*

Nevermind. It seems they're aware of the issue and are working on something to make it compatible with future binary releases. So uh, just sit tight I guess. :p
Cavedudes database works with the lastest win32 binaries. have you been following the changelog?
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  #4  
Old 06-10-2006, 04:33 AM
Angelox
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Join Date: May 2006
Location: filler
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Default

Quote:
Originally Posted by rojadruid
Cavedudes database works with the lastest win32 binaries. have you been following the changelog?
Yes, I have - didn't see anything concerning this topic, and like I said, after 0.7.0-790, it does not work for me anymore - PEQ does work with all of them ( I tried all the ones posted at the downloads.
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  #5  
Old 06-10-2006, 04:56 AM
vales
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Join Date: May 2006
Posts: 458
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Quote:
Originally Posted by rojadruid
Cavedudes database works with the lastest win32 binaries. have you been following the changelog?
Yeah. The changlog has the tables to change to make it work but at the time I wrote the reply, I just had quoted sesmar from their site:
Quote:
As for the database, there are a couple of ways you can do that, but nothing that we currently support at the time. Actually I am looking into writing something that will do this.
There's probably something else that's missing that's not listed in the changelog as I had the error before as well. I'm all new to this myself, so I just thought it was me. Apparently not. :p I made the changes to the PEQ database and it worked fine - just doesn't work with cavedude's. So I'm stuck like Angelox on this one.

sesmar has lots of things planned coming out, so I just thought "waiting" would be a good choice for now. :p
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  #6  
Old 06-10-2006, 11:15 AM
cacesasa
Fire Beetle
 
Join Date: Mar 2006
Posts: 6
Default

u can use cavedude's db if u do apply this changes to the db:

ALTER TABLE spawnentry DROP spawn_limit;
ALTER TABLE spawngroup ADD spawn_limit tinyint(4) NOT NULL default '0';
ALTER TABLE altadv_vars ADD class_type int unsigned NOT NULL DEFAULT 0;
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  #7  
Old 06-10-2006, 11:44 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by cacesasa
u can use cavedude's db if u do apply this changes to the db:

ALTER TABLE spawnentry DROP spawn_limit;
ALTER TABLE spawngroup ADD spawn_limit tinyint(4) NOT NULL default '0';
ALTER TABLE altadv_vars ADD class_type int unsigned NOT NULL DEFAULT 0;
I just realized did this for PEQ, but forgot I didn't do it for EQ - hadn't used EQ in a while so I forgot the matter, never realized what it was for.

Thanks for your help and patience, it's working fine now with the latest binaries
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