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  #1  
Old 06-25-2006, 12:02 PM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default Can't Connect to Server

People that try to connect to my server are booted back to the login screen.
But people that are part of my LAN can connect and play just fine with no problems.

I tried doing the nat-fix using no-ip but that obviously didn't work as they still can't connect to my server.

I followed step-by-step instructions that are posted for natfix and for the setup of the 7.0 server on the eqemulator home page... The only difference being that i'm using mysql 4.0.24 instead of 4.0.23 but the database works fine so that shouldn't be a problem right?

Yes, I am behind a router but I am also DMZ host. I have made the forwarding changes needed to my router for 9000, 7000-7999, and 5999. Protocol for the forwarding is UDP...

Anyways, any help would be great.

Thanks,
Tsunamic Tuna
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  #2  
Old 06-25-2006, 12:10 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by Tsunamic_Tuna
People that try to connect to my server are booted back to the login screen.
But people that are part of my LAN can connect and play just fine with no problems.

I tried doing the nat-fix using no-ip but that obviously didn't work as they still can't connect to my server.

I followed step-by-step instructions that are posted for natfix and for the setup of the 7.0 server on the eqemulator home page... The only difference being that i'm using mysql 4.0.24 instead of 4.0.23 but the database works fine so that shouldn't be a problem right?

Yes, I am behind a router but I am also DMZ host. I have made the forwarding changes needed to my router for 9000, 7000-7999, and 5999. Protocol for the forwarding is UDP...

Anyways, any help would be great.

Thanks,
Tsunamic Tuna
Sounds a little contradictive;
If you gave DMZ host privileges to your EQEMU server machine, then you should not be directing ports anywhere. What DMZ host feature does, is remove the routers firewall and expose all ports to the internet for one machine in your LAN.
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  #3  
Old 06-25-2006, 12:33 PM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default

Lol. Thats exactly what I thought... I swear. But everyone kept telling the that I had to do something with ports or no-ip in order for it to work...

But still... If the router isnt the reason, then why cant remote places connect to my server?
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  #4  
Old 06-25-2006, 12:47 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by Tsunamic_Tuna
Lol. Thats exactly what I thought... I swear. But everyone kept telling the that I had to do something with ports or no-ip in order for it to work...

But still... If the router isnt the reason, then why cant remote places connect to my server?
You must be connected to loginserver if they are seeing you there, and you must have some setting somewhere that points to your servers' local IP and not the Internet IP- this is probaly why your can log in from the LAN. Did you setup your eqemeu_config.xml? you should be using the full version, and altered to your server - theres an eqemeu_config.xml.full, whch you set up and change to eqemeu_config.xml.
Also did you fix up you server machines HOST file?
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  #5  
Old 06-25-2006, 01:00 PM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default

Yes, I did both. Let me show you what i did...

Here is my config file...

Quote:
<?xml version="1.0">
<server>
<world>
<shortname>setme</shortname>
<longname>Blades of Fire</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>bladesoffire.no-ip.info</address> -->
<!-- <localaddress>192.168.15.104</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account>Bladesoffire</account>
<password>{CENSORED}</password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>eq</username>
<password>eq</password>
<db>peq</db>
</database>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000" initial="20000" interval="2000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
Quote:
# Copyright (c) 1993-1999 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host

127.0.0.1 localhost
192.168.15.104 bladesoffire.no-ip.info
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  #6  
Old 06-25-2006, 02:30 PM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default

Ok so I put my ip in the xml configs and now my zones are getting 10061 error's... Now they know where to look for to find the world server, but it seems like they cant find it.. B/c, they are getting errors.. lol

Code:
<?xml version="1.0">
<server>
<world>
<shortname>setme</shortname>
<longname>Blades of Fire</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account>Bladesoffire</account>
<password>{CENSORED}</password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="____MY IP____" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>eq</username>
<password>eq</password>
<db>peq</db>
</database>

<!-- Launcher Configuration --> 
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000" initial="20000" interval="2000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

&& This is exactly whats happening to the zone server.

Code:
---------------------------------------------
[06.25. - 17:57:45] Starting Log: logs/eqemu_debug_4012.log
[06.25. - 17:57:45] [LAUNCHER__INIT] Loading server configuration..
[06.25. - 17:57:47] [NET__WORLD] WorldConnection connect: Connecting to the server _____MY IP____: TCPConnection::Connect(): connect() failed. Error: 10061
[06.25. - 17:57:47] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[06.25. - 17:57:47] [LAUNCHER__INIT] Starting main loop...
----------------------------------------------
What do I do now?
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  #7  
Old 06-26-2006, 05:53 AM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Default

Quote:
Originally Posted by Tsunamic_Tuna
People that try to connect to my server are booted back to the login screen.
But people that are part of my LAN can connect and play just fine with no problems.

I tried doing the nat-fix using no-ip but that obviously didn't work as they still can't connect to my server.

I followed step-by-step instructions that are posted for natfix and for the setup of the 7.0 server on the eqemulator home page... The only difference being that i'm using mysql 4.0.24 instead of 4.0.23 but the database works fine so that shouldn't be a problem right?

Yes, I am behind a router but I am also DMZ host. I have made the forwarding changes needed to my router for 9000, 7000-7999, and 5999. Protocol for the forwarding is UDP...

Anyways, any help would be great.

Thanks,
Tsunamic Tuna
Part of whats wrong that I can see is that you also need TCP on those ports as well.
__________________
Rojadruid

Innoruuk Server [legit]
Server Admin.
Server Status: UP
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  #8  
Old 06-26-2006, 05:58 AM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default

And that can only be one if the router allows it right?

Wait... Ok so the router lets me make it both UDP and TCP... Should I do that?
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  #9  
Old 06-26-2006, 06:06 AM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default

Quote:
Code:
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>bladesoffire.no-ip.info</address> -->
<!-- <localaddress>192.168.15.104</localaddress> -->
change to..


Code:
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>bladesoffire.no-ip.info</address>
<localaddress>192.168.15.104</localaddress>
Ok I tried that, and i'm still getting error 10016.

Quote:
Part of whats wrong that I can see is that you also need TCP on those ports as well.
I tried that also... Didn't work.

Thanks for the help everyone.

Last edited by Tsunamic_Tuna; 06-26-2006 at 02:08 PM..
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  #10  
Old 06-26-2006, 06:50 AM
Tsunamic_Tuna
Fire Beetle
 
Join Date: Jun 2006
Posts: 16
Default

Ok i completely reset the router and it still isn't working...
Also, with the no-ip host, what server type should it be set on?

DNS Host (A)
DNS Host (Round Robin)
DNS Alias (CNAME)
Port 80 Redirect
or
Web Redirect

Thanks!
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