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  #1  
Old 07-09-2006, 08:04 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default Titanium AAs make an appearance

All,

I received information today from Wizardanim about an opcode we had wrong for Titanium. With this opcode corrected, the Titanium AA window now displays some lists. There are still some issues to overcome with them in Titanium, but this is a huge step.
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  #2  
Old 07-09-2006, 08:41 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default interested

If your at all interested in looking into this issue - change OP_SendAAstats=0x5918 within the titanium.conf file to 0x5966. The problem is - You will be able to train in the AA - there is no change in client window and you receive errors... viewable not functional
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  #3  
Old 07-09-2006, 04:18 PM
soulshot
Hill Giant
 
Join Date: Jun 2006
Posts: 142
Default

That is awesome =)
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  #4  
Old 07-09-2006, 09:30 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Nice find, Wizard!
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #5  
Old 07-10-2006, 01:57 AM
Avaran
Fire Beetle
 
Join Date: Jul 2006
Posts: 8
Default

Awsome job!! It's really refreshing to see so many people working so selflessly towards the same goal

How close does this bring us to fully functional AAs now?? I have to admit that that quest for alt abilities is what really makes the game fun for me! They make a normal ordinary character so much more diverse
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  #6  
Old 07-11-2006, 08:39 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
Smile

Awsome! Good show

I tested it myself and it indeed shows the AAs, but you can't really get an update as you spend them. But the progress is encouraging!
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