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Old 01-19-2002, 05:47 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default "The Move"

Hiya! I thought you might like to hear a few things, Luclin capability is not far away, and the new version has a good chance of containing it. The new version also might have some new combat code for more realism, using AC, strength, agility, attack bonuses, attack skill, defense skill, etc. Plus upgrading to Luclin nicely fixed the bug of spell effects not showing the "end" part of the spell effect (Thanks Verant!). Last but not least, Quagmire got a great addition for everyone, a good majority of buffs work (strength, stamina, spirit of the wolf, etc.) working, which also enabled quite a bit of other things, let me name a bit that have been tested, debuff spells, dots (druid type spells), poisons (necro type spells), damage shields, shields, clarity (Im not sure but it might work), levitate & root (these two still a little buggy), and quite a few others.

We are now logging our irc information, and it can be viewed at http://eq.spyderweb-design.com:443 if anyone really cares. I am just doing it as a survey to see how our popularity goes in the chat rooms.

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