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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

10-29-2006, 06:22 PM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Timeout when zoning
I can't locate the file I need to change for this, either in the folder or the wikki.
90% of my players are having a time out problem when they zone into a non-static zone.
Where might I change the 'delay before boot' timer for them, so they are not kicked while server is loading the new zone up? or is that even possible with the system? Not sure exactly what is going on with them, but it is very annoying since there is no way I would be able to make all my zones static for them.
I have not moved the server, so it's the basic one I have been using from the start. But this has only started occuring after the last 2 updates.
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10-29-2006, 07:31 PM
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Fire Beetle
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Join Date: Oct 2006
Posts: 24
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First of all, try optimizing your database, of course.
If that doesn't help, open world/client.cpp and jump to line 59:
Code:
...
Client::Client(EQStreamInterface* ieqs)
: autobootup_timeout(10000),
CLE_keepalive_timer(15000),
connect(1000),
eqs(ieqs)
{
...
Change the two timers, I set them to 60000 and 65000 respectively:
Code:
...
Client::Client(EQStreamInterface* ieqs)
: autobootup_timeout(60000),
CLE_keepalive_timer(65000),
connect(1000),
eqs(ieqs)
{
...
Recompile and go.
That way, even if your server is under some load with lots of DB queries, there should be enough time to boot your dynamic zones (they can now take 1 minute before a timeout happens). Best tell your players that zoning may be slow occasionally when the server is active.
These settings should be made configurable via XML in a future release.
Cheers
-Chris
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10-29-2006, 08:14 PM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Thanks for the insight, CB. will see how it goes. 
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10-30-2006, 02:03 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by cbodmer
First of all, try optimizing your database, of course.
If that doesn't help, open world/client.cpp and jump to line 59:
Code:
...
Client::Client(EQStreamInterface* ieqs)
: autobootup_timeout(10000),
CLE_keepalive_timer(15000),
connect(1000),
eqs(ieqs)
{
...
Change the two timers, I set them to 60000 and 65000 respectively:
Code:
...
Client::Client(EQStreamInterface* ieqs)
: autobootup_timeout(60000),
CLE_keepalive_timer(65000),
connect(1000),
eqs(ieqs)
{
...
Recompile and go.
That way, even if your server is under some load with lots of DB queries, there should be enough time to boot your dynamic zones (they can now take 1 minute before a timeout happens). Best tell your players that zoning may be slow occasionally when the server is active.
These settings should be made configurable via XML in a future release.
Cheers
-Chris
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This looks like a good idea - I'm glad you pm'd me else I would have never seen this post ( i manage to somehow miss some of the new posts).
I know my problem is, I run my EqEmu on older, slow machines. At first, it didn't matter and zones worked fine, but the more content I put into the zones, the more I see this problem while logging in and zoning. when I say "old" I mean as in P3, under 1gig MhZ machines. I do have faster machines - but don't want to commit them to an EqEmu server if i can avoid it. One solution is to load the zone "static" - this is good if you're playing alone or doing work. But hopefully, you're solution will be better.
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10-30-2006, 05:20 AM
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Fire Beetle
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Join Date: Oct 2006
Posts: 24
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I needed this fix after installing your DB Angelox!  It worked fine with the PEQ Mint DB. I would have told you about the fix but I thought you had resolved it already.
-Chris
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10-30-2006, 06:58 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by cbodmer
I needed this fix after installing your DB Angelox!  It worked fine with the PEQ Mint DB. I would have told you about the fix but I thought you had resolved it already.
-Chris
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Naw, But it was no major problem for, me - I'd just set up the zone I was working on as static.
I don't think optimizing is the issue (with My DB) - I did already optimized a lot.
What I think is, I'm always adding a lot of detail to the zones, so I'm pumping up the database.
I tried the timer fix you posted and it works fine. Zones still load fast, so I don't think it's much of a difference.
I really don't get much feedback (good or bad) from anyone on the database, I thought this was only me and my pre-historic PC's. I figure if there's trouble, people will post.
Thanks for your solution BtW, It solves me a lot of headache; I run my client from a Linux box, and when I crash on zoning , so does the client - and it takes me a while to get back to normal. This is much easier than setting up static zones all the time.
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10-30-2006, 07:01 AM
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Angelox, anyone who shairs there work with the community instead of hording it for there server gets an A++ from me (donno how much that means tho)
I wish everyone would be that way, this whole project would be ages ahaid of where it is now.
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