First off, I need to start by saying:
candlesaccount, your last post not only tells that you fixed the problem, but how you fixed it. A very good sign of posting from a new poster.
1 Buffer point for you.
now to your post:
Gloomingdeep is in the server packs as an available zone
(#zone tutorialb), but noone has a working implimentation of them from live as far as I have seen. Best bet here is to see if
Doc Z has that done
(he's pretty good, even if he is a damned dirty ape) or use that zone as your 'testing ground' to get used to setting mob populations/ quests you might want to add later on yourself.
new errors:
1. cleary stolen from another post by someone who knows more than I do:
Quote:
Originally Posted by tallerin
If your useing Cavedudes installer the data shown in world.exe ends at the loading items. When the world is completely booted up the eqlauch automatically lauches the zones. The world.exe however and zones still put logs in the logs folder in the eqemu. Look in the log folder and find the eqemu_error_world log and see what world is putting in the log file.
i still use the 6.2 client so have not ran into this problem. if you are useing cavedudes auto installer maybe try DLing the binaries of the same version your useing from eqemu DL section and replace the world.exe from the one u just dled with the one in your eqemu folder (backup or rename the current world.exe in your eqemu folder incase it don't work you can revert back).
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2. Usually if you die in a zone you are bound in, the server kicks you. If this is the case for you, it is a known issue that is being pondered upon by quite a few of us as we speak. If you are getting disconnected and this isnt the case, then yell back and we will see were it goes from there.
3. Alot of newbie clothes show up with a cloth or blank model, as on live. If you mean a change in their armor worn try with robes, chain/ plate armor and see if they work for you. If so, then its just your items worn atm arent set to be visual.
Also note: the hair/ face of PCs are currently still a bit buggy from what I understand. This is because not all of the codes are known for certain aspects of characters. Since its only appearance, and not a crashing error, it is not high on the list of things to fix.
Hope that was something that helped.