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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

01-10-2008, 06:05 PM
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Sarnak
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Join Date: Jan 2008
Posts: 35
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rare spawn cycles in PEQ db same as Live?
Back in the day I specialized in rares.
I kill the acient cyclops in SRO about 35 times and Lodizil about 20 ish times.
What I noticed in S.RO on the emulator is the AC only spawns in one place. Could have sworn we smaked him down just when he was spawing (using showeq) in many more places in the zone.
also the pathing seems far shorter.
Also Lodozil seems to spawn much more frequently on the emu that live. We usually had to wait about 10 hours.
Just wondering how true to live these spawns are. I am asking this because I allways wanted to know how EXACTLY these spawns worked. Hoping that studying the database would answer some questions things that allways wondered about..
Thanks
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01-10-2008, 11:18 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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In a nutshell;
The base of the EqEmu database is made by players on live with "packet collectors", this data is then converted for use on EqEmu. If AC spawned in SRO and someone happened to be playing there and collecting packets, then it would turn up in the packets/database. But since farmers like you would race to be the first kill it so they could MQ the ring, the info on how it paths never got recorded  . I'm surprised it even got recorded at all because it is a very rare spawn. After the zone is "packet spawned" in EqEmu, What's needed next is for people like you (X-Farmers, Campers) to detail those rare spawns and their drops, and is why I was able to add so much to the zones i fixed. If you camped one NPC for any length of time, then you already know more about him (and everything that spawned around him), than what's in the database (unless someone already fixed him). I was just thinking about fixing the AC a few days ago, but since I never really camped or even saw him, I'll rely on research off the internet (this works too).
Lodizal in Iceclad is a much more common spawn, since he always spawns regardless how long it takes, so they probably got him right, but increased his spawn rate, because no one in EqEmu wants to wait 10 hours for a spawn/drop.
Quote:
Originally Posted by blackjack1
Back in the day I specialized in rares.
I kill the acient cyclops in SRO about 35 times and Lodizil about 20 ish times.
What I noticed in S.RO on the emulator is the AC only spawns in one place. Could have sworn we smaked him down just when he was spawing (using showeq) in many more places in the zone.
also the pathing seems far shorter.
Also Lodozil seems to spawn much more frequently on the emu that live. We usually had to wait about 10 hours.
Just wondering how true to live these spawns are. I am asking this because I allways wanted to know how EXACTLY these spawns worked. Hoping that studying the database would answer some questions things that allways wondered about..
Thanks
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01-11-2008, 05:54 AM
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Sarnak
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Join Date: Jan 2008
Posts: 35
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hum
Very interesting idead. Well of the 30 something times I killed him I never could figuer it out. He seems to spawn in an empty zone (without players), and in the zone when we were cleaning everthing north of the grass.
Seen him pop in the North East corner. The Center, and around the merchants (many times there).
I used ShowEQ twards the middle of my camping history so he did not wander too far from his spawnpoint : .
I read a bazilllion posts about times of night, killing the spawn in the tower at a certain time. Which seem wrong.
Here is a VERY odd story. Right before the AC would spawn, a certain druid Sunray or sunbeam or something like that used to pop in the zone just about 10 minutes before and KS it from us at the time. That person later got banned I believe. Anyways I thought maybe they had it timed right? or possibly the spawn was related to another zone??????? For exampe the AC in OOT.
It did feel a bit like a 10 hour cycle. But then there was a randomness to it also.
Beyond not having the pathing I noticed that the mobs do not fight each other in Sout Ro. The madmen and the mummies I think used to fight?? This added the complexity that possible placeholders might have been removed. Also the merchants would attack the AC which is not happening.
I feel the PEQ spawntable is on the right track. kill Hussain, kill some rares, but not sure. Have you modified your database AC spawn? would like to see it / use it if so.
Would give a nut to know how this worked I think this is one of the coolest aspects of being able to create EQ.
what do you think about its placeholders ?
Last edited by blackjack1; 01-11-2008 at 01:59 PM..
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01-11-2008, 01:44 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I'm starting to remember the AC story; Before AC, it was the Najina camp - that's where I got my JBoots- this was a big thing because at the time, there were no AA for runspeed , so you either had JBoots or you walked. A caster with Jboots was lethal. The camp for JBoots in Najina became so bad, you had to take a turn, wait for up to two days (no sleep), in order to get into the room/group and get them. Najina was always full of players waiting for their turn, spamming the zone, and interfering with anyone who wanted to play there, not to mention the fighting and bickering that occasionally broke out over the boots, and bought in the GMs.
So, one patch day, Jboots were removed from Drelznas drops and an Ancient Cyclops was started in OOT only, which dropped a ring that was needed for the quest - this is where I camped a few times with friends, so they could get their JBoots. The now SOE owned EQ figured, if they made it a quest, it would curb camping, but all they did was move the whole ordeal to OOT, because now they were camping the ring there all the time, and it was even worse than Najina, very easy to KS. So the last thing they did was create the AC spawn in various zones, extremely rare and random - and I really believe that one zone placeholder would lift a flag for him to spawn in another zone. Right after this last method was introduced, Runspeed AA's was started, so the need for Jboots was greatly reduced. Plat became a common thing, you could buy Sow potions and use them tell you could get the needed AA's for runspeed. All the newer expansions coming out offered items that made things like JBoots look like garbage, and the new items very easy to get.
I sort of like the Najina camp for Jboots - it's not a bad camp on EqEmu, even on the busiest server since there is little interest in it, but will make the AC inter-zone spawn too, one of these days.
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01-11-2008, 03:08 PM
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Sarnak
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Join Date: Oct 2002
Posts: 53
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Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved from Najena in the first place).
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01-11-2008, 05:39 PM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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Quote:
Originally Posted by wraithlord98
Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved from Najena in the first place).
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Okay two of the three zones that you can find the AC in are correct there is one other zone he can be found in and that is South Karana.
It went from most rare being in SK to least rare being OOT with Sro in the middle.
In Sro he is on the same spawn table as the named giant terantula<sp> and if memory serves should only have a 1% chance to spawn.
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