There are a few spells in spells_us.txt (Titanium) which have a name of more than 31 characters. Sadly the SPDat_Spell_Struct only allocates 32 bytes for the spell name. My guess is that the player_1 field gets overwritten on spells loading (which may have no noticeable effect, I have no idea what this field is for).
I spotted this potential problem while working on the spells file to make a full table out of it. Would a developer have a look at this, and possibly enlarge the name field if it has no other nasty side effect ? I cannot answer for the last question as I lack the experience needed in the Emu server code.
Here are the beginning of the SPDat and the spell entries with names over 31 characters :
Code:
struct SPDat_Spell_Struct
{
/* 000 */ int id; // not used
/* 001 */ char name[32]; // Name of the spell
/* 002 */ char player_1[32]; // "PLAYER_1"
Code:
mysql> select spellid,name from spells where length(name) > 31;
+---------+--------------------------------------+
| spellid | name |
+---------+--------------------------------------+
| 4264 | Xalirilan's Lesser Discombobulation |
| 4266 | Xalirilan's Greater Discombobulation |
| 4267 | Wuggan's Lesser Discombobulation |
| 4269 | Wuggan's Greater Discombobulation |
| 4336 | Minor Reanimation Efficiency III |
| 5256 | Unswerving Hammer of Retribution |
| 5468 | Summon Calliav's Jeweled Bracelet |
| 5475 | Summon Calliav's Platinum Choker |
| 6189 | Cursed Touch of the Lightningcaller |
+---------+--------------------------------------+
9 rows in set (0.02 sec)