Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 05-19-2008, 04:39 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default Some thing is missing O.o

so i setup my C++ IDE and open up the eqemu project and low and behold guess whats seems to be missing, EQextractor and pf2text are just not there.
Reply With Quote
  #2  
Old 05-19-2008, 05:14 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

You can add them, but there is no point really. Without a current packet collector, they are useless anyway. You only need world, zone, eqlaunch, and the library to run EQEmu. The rest are misc tools, many of which are no longer current and thus useless.
Reply With Quote
  #3  
Old 05-19-2008, 09:07 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

i followed the c++ IDE setup wiki but when i try to build it theres so many errors not sure whats up with it.
Reply With Quote
  #4  
Old 05-19-2008, 09:34 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Well, what errors are you getting?
Reply With Quote
  #5  
Old 05-20-2008, 02:37 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

well leme try compiling it again ill post the few 1000 errors XD lol.
Reply With Quote
  #6  
Old 05-20-2008, 02:44 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Just a few unique ones will be fine. Often, all the errors are caused by only one or two problems.
Reply With Quote
  #7  
Old 05-30-2008, 10:50 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

i just need 2 missing files to get eqlaunch.exe to compile they seem to be missing EQTCPConnection.cpp and EQTCPServer.cpp .
Reply With Quote
  #8  
Old 05-31-2008, 12:44 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

Code:
SF=eqlaunch.o ../common/logsys.o ../common/logsys_eqemu.o \
  .obj/debug.o ../common/misc.o .obj/Mutex.o ../common/unix.o \
  ../common/worldconn.o ../common/ProcLauncher.o \
  worldserver.o ../common/TCPConnection.o ../common/timer.o \
  ../common/MiscFunctions.o ../common/packet_functions.o \
   ../common/EQEmuConfig.o ../common/XMLParser.o ../common/tinyxml/tinystr.o \
   ../common/tinyxml/tinyxml.o ../common/tinyxml/tinyxmlerror.o \
   ../common/tinyxml/tinyxmlparser.o ../common/md5.o ../common/MiscFunctions.o \
   ../common/packet_dump.o ZoneLaunch.o ../common/TCPServer.o \
   ../common/EmuTCPServer.o ../common/EmuTCPConnection.o
accoring to makefile it should be looking for files TCPConnection.cpp, TCPServer.cpp, EmuTCPServer.cpp, and EmuTCPConnection.cpp... so u might have to rename files EQTCP****.cpp to EmuTCP****.cpp ?
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #9  
Old 05-31-2008, 04:02 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

ya i had tryed that it errored out
Reply With Quote
  #10  
Old 05-31-2008, 04:18 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

did you change the makefile or rename the EQTCP***.cpp to EmuTCP***.cpp ? or did u try both..
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #11  
Old 05-31-2008, 04:41 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

EQTCPConnection.cpp and EQTCPServer.cpp are no longer used, remove them from the project. (Drop down eqlaunch, Common Source, right click each and Remove) In their place, make sure TCPConnection.cpp, TCPServer.cpp, EmuTCPServer.cpp, and EmuTCPConnection.cpp are in the project. (Right click Common Source Add->Existing Item, select the 4 files.)
Reply With Quote
  #12  
Old 05-31-2008, 11:28 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

Linking...
worldconn.obj : error LNK2019: unresolved external symbol "void __cdecl log_message(enum LogType,char const *,...)" (?log_message@@YAXW4LogType@@PBDZZ) referenced in function "public: __thiscall WorldConnection::WorldConnection(enum EmuTCPConnection::ePacketMode,char const *)" (??0WorldConnection@@QAE@W4ePacketMode@EmuTCPConne ction@@PBD@Z)
eqlaunch.obj : error LNK2001: unresolved external symbol "void __cdecl log_message(enum LogType,char const *,...)" (?log_message@@YAXW4LogType@@PBDZZ)
worldserver.obj : error LNK2001: unresolved external symbol "void __cdecl log_message(enum LogType,char const *,...)" (?log_message@@YAXW4LogType@@PBDZZ)
ZoneLaunch.obj : error LNK2001: unresolved external symbol "void __cdecl log_message(enum LogType,char const *,...)" (?log_message@@YAXW4LogType@@PBDZZ)
logsys.obj : error LNK2001: unresolved external symbol "void __cdecl log_message(enum LogType,char const *,...)" (?log_message@@YAXW4LogType@@PBDZZ)
.\Release/eqlaunch.exe : fatal error LNK1120: 1 unresolved externals
Reply With Quote
  #13  
Old 05-31-2008, 11:29 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

just need to fix that some how and ill be good to go XD.
Reply With Quote
  #14  
Old 05-31-2008, 11:30 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Add logsys.cpp and logsys_eqemu.cpp to the eqlaunch project under Common Source. Both are in the common folder.
Reply With Quote
  #15  
Old 05-31-2008, 11:38 PM
opyrus
Hill Giant
 
Join Date: Apr 2008
Location: in doors
Posts: 138
Default

that did the trick just had to ignore LIBCMT and it compiled there was a load of warnings thow.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:01 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3