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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

09-12-2008, 08:49 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Sow in Dungeons
If you remember or have any info on what dungeons contained mobs with SoW (names too if possible), could you post here? I can't recall any having SoW - I do remember the Omens mobs ran faster than usual, I remember I had to get my run3 before I could at least match them up.
I have some code I'm working on , but need to know this - also if the mob just ran faster, or really did have SoW.
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09-12-2008, 08:58 AM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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I remember that on live some of the mobs in PAW had SOW, as i used to hunt there all the time and had to keep rooting and snaring them as my druid.
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Rojadruid
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09-12-2008, 09:05 AM
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AX Classic Developer
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Quote:
Originally Posted by rojadruid
I remember that on live some of the mobs in PAW had SOW, as i used to hunt there all the time and had to keep rooting and snaring them as my druid.
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Do you remember or could tell what class they were (maybe they just ran fast)? maybe you can tell by what other class/spells they cast
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09-12-2008, 10:30 AM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Are you just looking for dungeon mobs or mobs in general. The rats in PoJ had SoW. Someone above metioned the OoW stuff. The Kyv's have a high run speed, but I don't know if it was SoW or not.
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09-12-2008, 11:21 AM
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AX Classic Developer
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Join Date: May 2006
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Yea, post everything you know, all that stuff is important - I might try and 'revise' the default NPC-caster lists for PEQ and myself.
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09-12-2008, 01:02 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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The frogloks in upper Guk had SoW, casted by the shaman frogloks. Spent months there back in 1999 camping the Shimmering Orb, and gatorscale arms/leggings.
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09-12-2008, 07:42 PM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
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Quote:
Originally Posted by Angelox
Do you remember or could tell what class they were (maybe they just ran fast)? maybe you can tell by what other class/spells they cast
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They where shaman's for sure.
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Rojadruid
Innoruuk Server [legit]
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09-12-2008, 08:37 PM
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AX Classic Developer
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Join Date: May 2006
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Well, that pretty much covers them all in the old world. I guess I'm wrong, I really didn't pay attention to that at the time I was camping some of those zones. I just made global deductions from my more recent experience in LoY. I'm almost positive the Shamans in Nadox were at least not sowing the other mobs around them. So probably better to make a special 'no sow' list for the places that don't use them.
Thanks for the Info.
I'm also thinking the Mobs never carried so many buffs, I used to charm them a lot, and never saw a mob with more than 3-4 buffs. You all think it might have been the same in the places you played?
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09-12-2008, 10:08 PM
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Sarnak
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Join Date: Sep 2008
Location: Home
Posts: 31
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Definitely agreeing with you on the buff limits. No mob gave out everything, that their class had access to. 3-4 meshes well with my limited charming experience.
The spells, that seemed to be usually cast, were SoW and HP/AC buffs (Inner Fire for shamans, Courage line for cleric mobs, druid skin line). The Tnarg line (the hp buff that doesn't stack with the 'shielding' line hp/ac/mr self-buffs) I think I've seen a few times as well. Damage shields also were favored.
What certainly wasn't there, was any of the stat buffs (Str, Sta, ...). I might have seen haste a time or two (though that could have been an enchanter mob buffing), but I'm really not sure.
But as you said, the 3-4 spell limit seemed to pretty much hold.
Also, the list of actively SoW casting mobs is years old, in some places (I haven't revisited some of these zones in years). I agree with the LoY zones not really being all that buff crazy. (They loved their malo debuff, and also the low level slows, never really what they could have done purely based on their level.) A rethinking of that design aspect, starting with LoY, perhaps?
Also, since I completely forgot about it with the list, yes, OoW had mobs with innate run3 (and higher, in some zones and later expansions). There was no buffing, for that run speed increase. (At least, it couldn't be dispelled. If they just used a buff with the un-dispellable flag, or actually changed the run-speed, no idea.)
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09-12-2008, 09:04 AM
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AX Classic Developer
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Join Date: May 2006
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NPC Buffs too many
Here's another thing i was thinking about;
I played an Enchanter for a long time, and usually alone, so I did a lot of charm/dire charm. When the mob got charmed, I could see the buffs he had on him from it either being a caster or another caster mob gave him - I never saw a charmed mob with more than 3-4 buffs on him (usually an HP buff and some stat ones). I'm thinking of going through the default NPC (mob) lists and slash a lot out, as this does create a lot of lag and zone spam.
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