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  #1  
Old 10-07-2008, 03:57 AM
bigsol81
Fire Beetle
 
Join Date: Sep 2008
Location: California
Posts: 24
Default Help with Combat Settings

I looked at the support forums, but since they all appear to be about various errors and bugs and not general info, I came here.

Basically, I'm wondering about a few things, and hope that I can get answers here since scanning the database hasn't helped me thus far.

1. How do I improve the chance to hit globally? I mean, my level 1 warriors currently have about a 10% hit chance on level 1 mobs, and those odds don't seem to improve much as level increases. Is there a setting that determines the base chance to hit in melee?

2. How do I restrict PvP to only characters above level 10, but allow PvP to occur anywhere between levels 10 and 65?

3. I want to enforce RP on my server, yet also want to disable the ability to /consider other players (making all players /con white would be good enough). Is this easily doable through a script or does it require hardcoding?
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  #2  
Old 10-07-2008, 10:47 AM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 473
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1. This can be set in the variables table of the database. Just have a look around and you'll see settings for armor, crit, and things that should help you out. If it's not exactly what you're looking for, you'll have to alter the source to change the server.

2. This will deffinetly require a code change.
3. Code change again, and to do it right you might even want to look at languages to change them to racial only.
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  #3  
Old 10-07-2008, 01:45 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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Quote:
Originally Posted by hayward6 View Post
1. This can be set in the variables table of the database. Just have a look around and you'll see settings for armor, crit, and things that should help you out. If it's not exactly what you're looking for, you'll have to alter the source to change the server.

2. This will deffinetly require a code change.
3. Code change again, and to do it right you might even want to look at languages to change them to racial only.


I think it is impossible to change the hit ratio in the tables, i have tried everything, melee still miss 90% of the time ^^ would be nice with some sort of hit ratio variable or something.
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  #4  
Old 10-07-2008, 02:45 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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my only sugestion on improving hit rate is get dex to 100, this will fix ultra low hit rate for level range 1 to 5, but overall your hit rate will remain rather low untill you level up to 20+ (for warriors, rogues, rangers, zerkers)
All other classes will continue to suffer till rest of the game =)
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  #5  
Old 10-07-2008, 03:39 PM
paaco
Discordant
 
Join Date: Jan 2005
Posts: 320
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I think the hit rate could be upped slightly, I don't remember ever missing quite this much on live at low levels. I would guess a good lvl 1 with only starting items rate would be 50-60% miss rate. The way it is set is a little much, I have made a Human Monk before and tried to kill a rat in qeynos running around, and they have actually regen'd fast enough to hit 100% health between hits. That should never happen. Actually took me like 2 minutes to kill one, and it was because I got a string of lucky hits finally.

Gonna look in the source real quick and see what I can find to fix hit rate. If I come up with anything before work I'll post it for you. ( I have to leave in about 20 mins for work though so don't be too hopeful.
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  #6  
Old 10-07-2008, 03:49 PM
hayward6
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Join Date: Jul 2005
Posts: 473
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I know on live I miss alot if I don't spend my first few points in the weapon of choice with my class trainer... If I'm using a 1hb I just put points into 1hb and skip offense. If I do that for the first 5 levels I find it helps a lot.
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