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  #1  
Old 10-27-2008, 06:01 PM
Aonelyn's Avatar
Aonelyn
Hill Giant
 
Join Date: Jul 2005
Location: Felwithe
Posts: 192
Default Need help with signals.

Hey, Im trying to play with signals, and have no clue what I am doing.

Basically, I'm trying to get it that when a raid force kills two mobs, it spawns another mob.

Any ideas?
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lol.
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  #2  
Old 10-28-2008, 01:25 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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You could have the mob spawned on EVENT_DEATH of one of the two mobs you wanted to be killed.
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  #3  
Old 10-28-2008, 02:02 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Andrew80k View Post
You could have the mob spawned on EVENT_DEATH of one of the two mobs you wanted to be killed.
thats not the same thing
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  #4  
Old 10-28-2008, 02:44 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Not sure why it wouldn't be the same. Mind explaining why it's different? If you have to kill both mobs before you spawn a new one, this would do it.
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  #5  
Old 10-28-2008, 03:31 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
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Quote:
Originally Posted by Andrew80k View Post
Not sure why it wouldn't be the same. Mind explaining why it's different? If you have to kill both mobs before you spawn a new one, this would do it.
so you have A and B.
what you proposing that when A dies C will spawn, while question was how to make so when BOTH are dead C spawns.
Your way essentialy cuting intended encounter in HALF

Have you ever did Bertox raid?
bertox only spawns after all 12 kings are dead, not just one

thing geting even more complex if all mosb have to be killed within certain time frame - like Cursed encounter in Sssra. Curse will only spawn if all 6 taskmaster dead at the same time - if any of TM respawn before you finish off other 5- the encounter will be broken and will have to wait 3 hours before it fully resets
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  #6  
Old 10-28-2008, 03:34 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Ahhh, yes. Not sure what I was thinking.
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