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  #1  
Old 05-12-2009, 05:32 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default Timer Problem

Ok I have a quest where the npc starts a timer and is supposed to kick the person back to PoK after a minute and a half. Nothing happens.

This is the quest giver
Code:
sub EVENT_SAY{
 if ($text=~/hail/i){
 quest::say("text");
 }
 if ($text =~/ready/i){
 quest::spawn(1295,0,0,-31.4,-165.8,0.5);
 quest::moveto(-1094.4, 29.7, -26.9);
 quest::settimer("wizboot", 90);
 }
}
 sub EVENT_TIMER{
 if ($timer eq "wizboot"){
 quest::movepc(202,-107,-190,-156);
 quest::stoptimer("wizboot");
}
}
I also added
Code:
if ($timer eq "wizboot"){
quest::movepc(202, -107,-190,-156);
 quest::stoptimer("wizboot");
}
to player.pl. For some reason this won't boot the person back to PoK
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  #2  
Old 05-12-2009, 06:08 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

I don't believe player.pl has access to your NPC timer. You should try to run it all from player.pl.
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  #3  
Old 05-12-2009, 06:20 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

how would I have it start from player.pl
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  #4  
Old 05-12-2009, 06:21 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Doing that is actually a bit more complex than it might sound. There are a couple of ways to do it, but here is a way that I recently wrote to handle a similar situation and modified to fit what you are wanting:

npcname.pl file for the npc giving the quest
Code:
sub EVENT_SAY {


	if($text=~/hail/i && defined($qglobals{zone_wiz}))
	{
		quest::say("You have already started this event.");
	}

	if($text=~/hail/i && !defined($qglobals{zone_wiz}))
	{
		quest::say("You have about 1.5 minutes before you get booted!");
		quest::setglobal("zone_wiz", 1, 5, "M1");
		quest::setglobal("zone_wiz_delay", 1, 5, "M2");
	}

}
player.pl in the zone shortname directory
Code:
sub EVENT_ZONE {

	quest::stoptimer("wizboot");

}


sub EVENT_ENTERZONE {

	quest::settimer("wizboot", 5);


}

sub EVENT_TIMER {

	if ($timer eq "wizboot")
	{
		quest::stoptimer("wizboot");
		if (!defined($qglobals{zone_wiz}) && defined($qglobals{zone_wiz_delay})) {
			quest::delglobal(zone_wiz_delay);
			$client->Message(15, "You are returning to PoK now!");
			quest::movepc(202, -107,-190,-156);
		}
		quest::settimer("wizboot", 5);
	}

}
That is a quick edit, so I may have missed something, but I think that should work for you. Basically, in the player.pl, there is no easy way to trigger a timer to start, so I have one running that starts when a player zones in. If you expect to have many people in this zone, you might want to set the delay longer so it isn't working too hard on it (I set mine to check ever 60 secs), but if you are only having a couple in the zone, 5 sec checks should be fine.
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  #5  
Old 05-12-2009, 07:01 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

Alright I edited in the stuff you suggested and its working perfectly. Thanks again for the help
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  #6  
Old 05-24-2009, 08:34 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I am making a quest where ideally the NPC will cycle through a group of phrases, but it isn't even saying the first thing.
Code:
sub EVENT_SPAWN{
quest::settimer("Timer1",10);
}
sub EVent_TIMER{
if ($timer eq "Timer1"){
quest::say("text");
quest::stoptimer("Timer1");
quest::settimer("Timer2",10);
}
if ($timer eq "Timer2"){
quest::say("text");
quest::stoptimer("Timer2");
quest::settimer("Timer3",10);
}
if ($timer eq "Timer3"){
quest::say("text");
quest::stoptimer("Timer3");
quest::settimer("Timer4",10);
}
if ($timer eq "Timer4"){
quest::say("text");
quest::stoptimer("Timer4");
quest::settimer("Timer1",10);
}
}
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  #7  
Old 05-24-2009, 08:37 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

Did you try changing EVent to EVENT? Not sure if it is case sensitive or not, but most likely it is.
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  #8  
Old 05-24-2009, 10:22 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I tried that, but it still doesnt work
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