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  #1  
Old 05-15-2009, 05:11 PM
Congdar
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Default Some pets in Plane of Sky

The Plane of Sky has some quirkiness to it (Sirran aside) with some pets. I've got some working code but before I check it in, I wanted to see if somebody more familliar with Sky could help out. The Skeleton pets are supposed to appear as pink wisps and the Magician is only supposed to be able to summon thier Air pet and it's supposed to appear as a female genie. What I'm wondering is if there are other pets that have some quirkiness. Beastlords came into EQ long after I was done going to Sky... were thier pets different? Enchanter pets? others? Do any mages remeber if they got some kind of message if they tried to summon a non-Air type pet?

in pets.cpp Mob::MakePet() put this:
Code:
	if(zone->GetZoneID() == 71) // Special pet handling for Plane of Sky. Reference: http://mysite.verizon.net/drexxell/eq/planeofsky.html
	{
		if((GetClass() == NECROMANCER) || (GetClass() == SHADOWKNIGHT))
		{
			npc_type->race = 69; // Will-o-Wisp
			npc_type->texture = 1; // Pink
			npc_type->size = 4.0f;
		}

		if(GetClass() == MAGICIAN)
		{
			if(strncmp(spells[spell_id].teleport_zone, "SumAir", 6) != 0)
			{
				// this->Message(15, "Something like You can only summon Air pets here");
				// or
				// this->Say_StringID(AIR_PET_ONLY_STRING);
				return; // Magicians can only summon Air pets in Sky
			}
			else
			{
				npc_type->race = 126; // Female Djinn
				npc_type->size = 5.5f;
			}
		}
	}
right above these two lines:
Code:
	//this takes ownership of the npc_type data
	Pet *npc = new Pet(npc_type, this, type, spell_id);
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Last edited by Congdar; 05-16-2009 at 02:26 AM..
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  #2  
Old 05-15-2009, 09:12 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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i realy hope you NOT going to hard code this into main source - i like my pets the way they are - thank you very much- and personaly i don't remeber nothing of such nature - last visit to live Sky for me was december 2002 - all pets were normal

perhaps do this as zone script in perl file instead and put illusions on pets you like=P
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  #3  
Old 05-15-2009, 09:37 PM
So_1337
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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All I know is it's wonderful that you're coding this. Sorry I can't contribute, but thanks! =)

And actually, I don't think it was ever changed, ChaosSlayer, but it was sure that way during the original EQ, Kunark, Luclin, and Planes of Power eras when I played. I actually enjoyed my necromancer pet being a little pink willowisp.
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  #4  
Old 05-15-2009, 10:10 PM
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ChaosSlayerZ
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can we at least do this via Rule people can turn off?
this is so going to ruin RP content for some of us :(
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  #5  
Old 05-15-2009, 10:21 PM
Yeormom
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Unfournately, by far too many "personal" project changes make their way into the SVN...but oh well.
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  #6  
Old 05-15-2009, 10:32 PM
Congdar
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I know this is, or at least was this way on Live for skeleton and air pets and isn't 'personal', just trying to EMulate Live. I'm only asking if it has changed for any other pets that anyone knows of. If it is no longer like this on Live then I guess there's no need for this, but it certainly doesn't change anything about RP if it is still this way on Live.

This only affects pets summoned in the Plane of Sky. If you already have your pet and zone up, it will not change.
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Last edited by Congdar; 05-16-2009 at 06:37 AM..
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  #7  
Old 05-15-2009, 10:53 PM
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ChaosSlayerZ
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Quote:
Originally Posted by Congdar View Post
If it is no longer like this on Live then I guess there's no need for this, but it certainly doesn't change anything about RP if it is still this way on Live.
this is EXACTLY the problem with this kind of approach towards "LIVE"
You trying to mimic what LIVE had or has now, with no regard that LIVE is in fact dymanic. LIVE has an option to create and disable things as they please - we don't. (speicaly those of us who don't know the source that well to manipulate it at will like you do)

Think about crap laod of things which were "live-like" 2 years ago, which no longer are. Suposly you were one of the people who hard-coded all that in back them. TODAY you, been true to live, would have to go and delete all that code cuase its no longer live-like.

My final point is: its complitly POINTLESS to hard code details like that which may only exist for a fraction of a time frame in a game which timespawn has allready exeed a decade.
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