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  #1  
Old 06-20-2009, 03:05 PM
Randymarsh9
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Join Date: Dec 2007
Posts: 658
Default How to recompile

I know this is a very noobish question, but if I edit something in the source and want it to take effect, how would I actually go about doing that?
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  #2  
Old 06-20-2009, 04:51 PM
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pfyon
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Join Date: Mar 2009
Location: Ottawa
Posts: 495
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What operating system are you using?
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  #3  
Old 06-20-2009, 05:00 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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The wiki has tons of information if you search it a bit. Here is a post about a wiki page that should give you the info you need:

http://www.eqemulator.net/forums/showthread.php?t=28303
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #4  
Old 07-11-2009, 07:59 PM
Randymarsh9
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Join Date: Dec 2007
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I am trying to recompile using that guide but I've already ran into a problem, idk how to install zlib. I just have a folder with everything in it and I'm not sure how to use a .dll
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  #5  
Old 07-12-2009, 12:22 AM
Randymarsh9
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Join Date: Dec 2007
Posts: 658
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I did everything that that guide says and it isnt working at all. I keep succeeding and 1 build and getting 6 failures. One thing i noticed a few times was
Code:
LINK : fatal error LNK1181: cannot open input file 'zlib.lib'
even though I am almost certain I pointed it to the places it says in the guide.
I also saw a ton of things like
Code:
7>c:\documents and settings\hp_administrator\my documents\solo server\source\common\../common/servertalk.h(443) : warning C4200: nonstandard extension used : zero-sized array in struct/union
7>        Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
I did everything that guide said, I even got the new perl and installed it correctly.
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  #6  
Old 07-12-2009, 12:25 AM
Shendare
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Join Date: Apr 2009
Location: California
Posts: 814
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The warnings are many and harmless.

As for zlib, if you have added the zlib lib and include directories to your VC++ environment, you may need make a copy of zlib\lib\zdll.lib as zlib.lib.
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