//Work-around for there being no 2HP skill - We use 99 for the 2HB animation and 36 for pierce messages
if(skillinuse == 99)
skillinuse = static_cast<SkillType>(36);
Yeah, sorry, I did it again! Was putting in a few changes at once and didn't pay close enough attention to that one. I will put in that fix tonight, Taurinus. Thanks yet again for that.
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