Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-07-2010, 11:07 PM
Allizia
Fire Beetle
 
Join Date: Nov 2009
Posts: 5
Default Corpse rez timer

I'm going to a 2-3 hour limit for rezzing corpses, is it possible to enter an if statement in void Corpse::CastRezz similar to:

Code:
if corpse_decay_timer<292800   (300000 - 7200 seconds? I can figure out the times if it will work)
      if(Caster && Caster->IsClient())
			Caster->Message(13,"This corpse is too old to be resurrected.");

Code:
void Corpse::LoadPlayerCorpseDecayTime(int32 dbid){
	if(!dbid)
		return;
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(timeofdeath)) FROM player_corpses WHERE id=%d and not timeofdeath=0", dbid), errbuf, &result)) {
		safe_delete_array(query);
		while ((row = mysql_fetch_row(result))) {
			if(atoi(row[0]) > 0 && RuleI(Character, CorpseDecayTimeMS) > (atoi(row[0]) * 1000))
				corpse_decay_timer.SetTimer(RuleI(Character, CorpseDecayTimeMS) - (atoi(row[0]) * 1000));
			else
				corpse_decay_timer.SetTimer(300000);
		}
		mysql_free_result(result);
	}
	else
		safe_delete_array(query);
}

/*
void Corpse::CastRezz(int16 spellid, Mob* Caster){
	if(Rezzed()){
		if(Caster && Caster->IsClient())
			Caster->Message(13,"This character has already been resurrected.");
		return;
	}

	APPLAYER* outapp = new APPLAYER(OP_RezzRequest, sizeof(Resurrect_Struct));
	Resurrect_Struct* rezz = (Resurrect_Struct*) outapp->pBuffer;
	memcpy(rezz->your_name,this->orgname,30);
	memcpy(rezz->corpse_name,this->name,30);
	memcpy(rezz->rezzer_name,Caster->GetName(),30);
	memcpy(rezz->zone,zone->GetShortName(),15);
	rezz->spellid = spellid;
	rezz->x = this->x_pos;
	rezz->y = this->y_pos;
	rezz->z = (float)this->z_pos;
	worldserver.RezzPlayer(outapp, rezzexp, OP_RezzRequest);
	//DumpPacket(outapp);
	safe_delete(outapp);
}
*/
I'm still learning, don't be too harsh
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:29 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3