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  #1  
Old 07-27-2011, 04:59 AM
Melandril
Sarnak
 
Join Date: Jun 2003
Posts: 75
Default Custom Item Creation Issue

Hi,

I finally got the code compiling and added an arbitrary try-catch to the eq emu login server to get up to the point of logging into my world.

1) I tried taking an existing item (SoD BP chosen at near random) and creating a new item based entirely off the existing values.
2) I then put the item into a blank inventory slot
3) However, even with camping out and in, the item will not show up in my inventory

When I alter the inventory number to the original item, the item appears; however, if i change the reqlevel from 85 to 1, the item retains its reqlevel of 85.

Is the items table not where I'm supposed to create and edit items?
Or is there something I need to do to enable these DB updates?

Thanks
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  #2  
Old 07-27-2011, 05:11 AM
Melandril
Sarnak
 
Join Date: Jun 2003
Posts: 75
Default

ah....had to restart the world server =(

well, guess that makes sense...time to learn how to make spells =)
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  #3  
Old 07-27-2011, 06:28 AM
Melandril
Sarnak
 
Join Date: Jun 2003
Posts: 75
Default

ok, new questin....when creating new spells. Classes2 is cleric, right?

If I set the value to 2 and leave everything else 255, should a cleric be able to use the scroll matched to my new spell (linked on spelleffect on item) ?

Currently, the item I created says CLR(255) =( Also, where can I directly set what spells a character knows and the race of the character?

Thanks
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  #4  
Old 07-27-2011, 12:29 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

when you make a new spell you then have to export a spell_us.txt file and put it in the client directory or the client will have no idea what to do with the spell.
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  #5  
Old 07-27-2011, 12:40 PM
Melandril
Sarnak
 
Join Date: Jun 2003
Posts: 75
Default

fascinating, would that affect the level restriction on the scroll? =)
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