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Support::Windows Servers Support forum for Windows EQEMu users. |

11-23-2011, 07:22 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 15
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LDON final boss
LDON problem: my wife and I have been running high-risk LDONs, which are just amazingly fun. We typically choose the boss fight. Up til level 50 everything was perfect. When we hit level 51 and tried an LDON the final boss at the end was grey. The sample size is small -- we played two LDONS post-50, once at 51 and once at 53 -- and in both cases the final boss was grey and died within 2 seconds. All other mobs in the zone were the usual range, white to red, and quite challenging.
Prior to level 51 the final bosses were always a challenge, and never died quickly.
It sounds like the code to spawn the boss was set up to cap at 50. Unfortunately I can't find the code, probably due to sheer incompetence. I found the code to spawn one of the bosses, #Prince_Jerranad in Quests\templates, but it doesn't seem to specify a level.
Any thoughts?
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11-23-2011, 08:20 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Looks like all the level 64 bosses were some how changed to be 16. My original queries were fine, so one of my scripts somewhere must have broken them. I'll fix them now, and they will be in the next SVN dump of the PEQ database. I'll also post queries to correct them in a bit so you can fix your current database.
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11-23-2011, 09:07 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 15
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Quote:
Originally Posted by cavedude
Looks like all the level 64 bosses were some how changed to be 16. My original queries were fine, so one of my scripts somewhere must have broken them. I'll fix them now, and they will be in the next SVN dump of the PEQ database. I'll also post queries to correct them in a bit so you can fix your current database.
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Thank you so much! The work you have done is just incredible.
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11-23-2011, 09:12 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I found several problems with bosses, but most were minor. They will all be fixed in the next PEQ SVN dump. In the meantime, you can fix your bosses using this query:
Code:
update npc_types set level = 64, hp = 13728, mindmg = 114, maxdmg = 458, mr = 60, cr = 60, fr = 60, pr = 60, dr = 60, Corrup = 60, ac = 1000, str = 300, sta = 300, agi = 300, dex = 250, wis = 250, _int = 150, cha = 150, attack_speed = -18 where level = 16 and name in ('#Yavrin.pl','#Ulyist_Son_of_Night','#The_Keeper_of_Blood','#Sikl_the_Manslayer','#Prince_Jerranad','#Lokta_Ancient_Giddib','#Charaex_the_Mastodon','#Bial_the_Blade');
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11-23-2011, 09:18 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 15
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Wonderful! I've ran the query, rebooted my server, and my wife and I are going to try an LDON right now. I'll post the results ASAP.
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11-23-2011, 10:15 PM
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Fire Beetle
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Join Date: Nov 2011
Posts: 15
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Wow, the final LDON boss ain't grey no more at 53, nope not at all. That bad boy was 64 according to #showstats. There was much screaming and bleeding and gnome urine all over the place. 
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12-11-2011, 09:25 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I just wanted to post that the database with this and a few other LDoN fixes is up on our SVN: https://code.google.com/p/projecteqdb/
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