If an item exists where? In the database, a player's inventory, their bank?
If you are changing the C++ source you must recompile, stop your server, copy the executables to where your server is run from, and start your server every time.
That is definitely going to help, I kind of had gotten all of that from the comments on the top of one of the files, which was also invaluable.
I think my problem was just not understanding the structure changes coming from C#.
Like this
if (condition)
my_action();
my_second_action();
I figured that the second action would fire, but come to find out if you have two actions, you have to encase them in {}. I kind of found that reading further into the code, I saw where that happened. It will just be a learning curve, I will not pick it all up in one night.
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