Server side clients? I assume you meant to say maps. And yes, they must have some way to handle things like Line of Sight and 3D layout of the zone just the same way we do. The server should never trust the client, otherwise hacks would be way out of control. Oh, you just looted 100000000 plat? Sure, here ya go! :P
Yeah, it is a bit redundant, but ideally all systems should match up on both sides. The only things the server shouldn't need to verify would be stuff that it doesn't care about. I can't really think of anything offhand lol. If the client sends something to the server there should be a reason it was sent, otherwise it shouldn't be sent.
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