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  #1  
Old 11-10-2002, 11:03 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
Default Zoneserver send() failed

Any idea what this error means? Its in my world logs, zone logs show no errors.

Zoneserver send() failed, assumed disconnect: #1 grobb xxx.xxx.xxx.xxx (my ip address) send_socket-9 Status: -1, Errorcode: Broken pipe

What you ask, have I changed? Well I should have done this one at a time, but I implemented several of the code fixes today under the development forum. I'm more curious as to what the error means since I can revert my changes fairly easily and start over.
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  #2  
Old 11-10-2002, 06:08 PM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
Default Progress:

Whatever is causing my zoneservers to crash one at a time has to do with the additions to zone/attack.cpp from the npc melee proc code additions that were posted. There's a good chance I didnt get them in completely right since I was in a hurry.

Has anyone had issues with implementing that particular change or am I the unlucky sob who always gets to deal with local problems? :P

(btw, I'm so happy that someone did write the npc proc code)
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