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  #1  
Old 11-14-2002, 05:08 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default EQEmu Admin Tool 3.1

I just uploaded it to SourceForge. They should have it on the download page within the hour, but they're doing upgrades and things seem to be screwed up six ways to Sunday. Cross your fingers.

Anyway, here's what's new. It's a big release...

1. Zones tab: changed duplicate file_name column to short_name.

2. Spawn tab: fixed the bug where clicking on some spawns in the map area took you to the wrong record.

3. Spawn tab: added a toggle button where you can also view where the doors in the zone are on the map. They will be shown in blue, and you can hover the mouse over one to see its "name". If the door tab is set to the same zone as the spawns tab (and the show doors option is on), then clicking on a door spawn on the map will automatically set the table on the doors tab to point to the correct record. Likewise, if the tabs are both set to the same zone and the show doors option is on, clicking on a door record on the doors tab will highlight that door on the map in the spawns tab.

4. Spawn tab: improved the performance when entering the tab and when changing zones. The program was always loading the spawn info twice, which isn't necessary. Delays should be cut in half now. I also added some caching; when working within a zone (e.g. adding or deleting spawns) it seems to cut the delays down by another 40%. When you change zones the caches are cleared (or if you change something in the NPC types or spawn entries tables--so it's a good idea to build these up first before adding spawns to a zone).

5. Doors tab: changed it so it is more like the spawns tab: it only shows those doors for a particular zone. You must change zones with the drop-down to see doors for other zones.

6. Spawns and doors tabs: when the "show doors" checkbox on the map is checked, the doors tab will automatically be changed to the same zone as the spawns tab whenever the spawn information is reloaded (such as when changing zones or adding or deleting records).

7. Books tab: improved the memo editing area where book text appears, and got rid of the browse button as it wasn't necessary.

8. Spawns tab: added a toggle button to show spawns with slightly larger dots, and fixed some inaccuracies in drawing the spawn dots--nothing major, just eliminating some roundoff error.

9. Items tab: fixed the problem where the search function would corrupt item records. Also fixed potentially the same problem in other parts of the program.

10. Players tab: improved the speed a bit (about 20%) when switching players in the Characters tab. This will also help the program as a whole load a little faster.

11. Items tab: the item list is now sorted by ID. New items should now always appear at the bottom of the list.

12. Items tab: fixed a bad crash bug that can happen when saving items.

13: Items tab: adding a new item record will automatically fill in the ID field with an appropriate ID (highest ID in the table, plus one).

14: Items tab: added a new button, "Copy Record". It copies a record to the end of the list and updates the ID fields.

15. Items tab: made some more changes to the way item effects are handled. Afterwards I was able to make an item from scratch that procced in the emu. Hopefully this and the above change will fix this problem once and for all.

Hope it works out for everyone. Anyhow, time for bed

Wind
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  #2  
Old 11-14-2002, 05:12 PM
Trumpcard
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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F'ing A !
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  #3  
Old 11-15-2002, 12:21 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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It seems that SourceForge didn't properly put the file on the download page so I just uploaded it again. If it's not available yet, it should be within the hour.

WC
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  #4  
Old 11-15-2002, 02:42 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
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Dances happily!

Now to scour it for more bugs.
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  #5  
Old 11-15-2002, 04:37 AM
Bardboy
Hill Giant
 
Join Date: Feb 2002
Location: Area 51
Posts: 157
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You've outdone yourself, Windcatcher. As always, it's excellent work! Thanks for all your hard work.
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  #6  
Old 11-15-2002, 04:49 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
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If I whine loudly will it make it more easily downloadable from SourceForge? I'm getting "Could not read file"

Edit: Was able to pull it from one of the mirrors
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  #7  
Old 11-15-2002, 05:53 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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Any idea when you'll modify the item code to where items with > 127 in a stat can be made? EQ supports it now, but I can't seem to make items with your tool, any time I try to give an item 140hp/mana etc...I get an error message when I click to save the changes. :/
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  #8  
Old 11-15-2002, 06:14 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
Default

I'm getting an error when I click Commit Changes after editing loot tables -

quItems:Database not in Edit or Insert Mode.

What am I not doing right? :P
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  #9  
Old 11-15-2002, 07:02 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Probably a bug on my part. I had to change my code from a table to a query for items so I could sort on ID. I'll look at it as soon as I get home. It's a bit of a surprise, though, as I was able to add custom items with it. Try clicking commit changes two or three times. I find that, when dealing with a new database, that I have to do that the first time I use the admin tool.
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  #10  
Old 11-15-2002, 07:31 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
Default

Yeah, I havent seen the error too many times, was getting it also in previous versions as well. I click commit a few times and it does manage to get it all saved.

Also, I'm not seeing the cool little spawn map like it used to be - is it not functional in this version or do I have to do something to make it show up? I'm unable to choose a spawn group or zone from the spawn tab.

btw, I really do like the admin tool, is so much better than trying to do it with a mysql frontend.
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  #11  
Old 11-15-2002, 08:17 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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You should see the map...I did a ton of work on it. Is the zones table populated? Are the spawn entries and spawn groups populated? Or is the DB "naked"? I did all my testing with the full-blown DB add-ons loaded in.
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  #12  
Old 11-15-2002, 08:56 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
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I'd love to see the map.. hehe

I'm using the 3.11 db and the 3.11 addon, zones are populated, spawns are there, they drop lootz, etc.


Woo, there it goes. Amazing what a reboot will do for the lil ol system, I'm seeing the maps now for some reason. Excellent work, Windcatcher! I cant wait to start playing with this some more.
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  #13  
Old 11-16-2002, 03:09 AM
Trumpcard
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Much faster this version. Im still using it to clean the spawn database and the response time has gone way up...

Very cool !
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  #14  
Old 11-16-2002, 10:55 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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According to the 0.3.11 item_struct, the item stats are still signed bytes (-128..127). I don't see any place to set damage/resistances/other stats to signed 16-bit values.
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  #15  
Old 11-16-2002, 07:01 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

windcatcher... HAVE MY CHILD!
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