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  #1  
Old 05-07-2026, 09:50 PM
Cyrus01
Fire Beetle
 
Join Date: Mar 2025
Posts: 6
Default Testing out a new idea

Taking reference from the great work that many that have come before have done, I'm testing on a new private project. Mainly influenced by EQClassless and "that which shall not be named".

Key changes:
1. Everyone will start off as a base Ranger class (regardless of Race selection - Ranger simply because it's a melee class that has mana)
2. Stats and racial bonuses still apply
3. All items can be equipped regardless of Race or Class
4. At each level, player is awarded with 3 Spell Tokens per level gained
5. New NPCs will sell "upto player level" spells that players use these Spell Tokens to scribe
6. All spells are available to the players to choose from these NPCs
7. All skills are available to the players
8. Undecided still on how to handle AAs

Still working through the kinks but Steps 1, 2, 3, 4 and 5 are already working as intended.

Has anyone tried doing something similar?
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  #2  
Old Yesterday, 10:06 PM
Cyrus01
Fire Beetle
 
Join Date: Mar 2025
Posts: 6
Default

Update:
- New Spell NPCs now only displays the spells that the player can scribe (up to their level) and selecting that spell automatically deducts 1 Spell Token and scribes into the Spell Book.
- Created 5 Spell NPCs that handle different categories of spells (Healing, Buffs, Debuffs, Damage etc)
- Attempting to scribe a spell already known will get rejected
- All AAs are available across the board to the player. With AAXP and EXP set at normal rates, it will take a while to grind out all the AAs.
- Level cap is set at L80

Intent is to have players play like a blank canvas, picking up skills they think they need/want as they progress.
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