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  #1  
Old 01-06-2003, 01:34 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default 0.4.1 Release!

Here it is! The Long Awaited 0.4.1 (Spekkio)!

Source/Linux Download
Windows Binaries

Here is the Changelog

------------------------
- January 6th, 2003 -
------------------------
Baron-Sprite: Added Mistwalker/Tunarebane proc/pet.
neotokyo:
recoded the attack system a bit: monsters now really double attack instead of just doubling the damage
fixed the issue with dual wield
fixed a bug with root breaking in melee
fixed a bug with pet aggro not transmitted to their masters
fixed a bug with xp given for every mob
fixed a bug that could cause "unable to focus" message on procs
fixed a bug in the Backstab code

------------------------
- January 1, 2003 -
------------------------
LethalEncounter: Made a small change to NPC::AssignWaypoints, there was a chance that it would crash the zone on an illegal call.

------------------------
- December 31st, 2002 -
------------------------
Trumpcard: Added Edgar's (LE) cleanup of client.cpp. This puts the status selection in a switch.
Trumpcard: Added Edgar's (LE) code for NPCMessage. This can replace Message and MessageClose, and will strip trailing 0's
from NPC names.
Trumpcard: Bug code has been moved into its own class. This will make it easier to manage as it won't interfere with current
database functionality, and it can be removed more readily.

------------------------
- December 29th, 2002 -
------------------------
Hogie: Fixed Merchant buying/selling of stacked items
Trumpcard: Slam, archery, and throw support. (Bob)
neotokyo: added support for spell procs (i.e. Call of Sky)
Trumpcard: Additions and updates for tradeskills (Lethal Encounters patch))
neotokyo: added a seperate database for bugs.
there are 2 RunQuery Functions: one that defaults to eq, and one that needs the db-connection to be specified
Trumpcard: Added #bug. Bug reporting function that will upload to central bug tracking database. Format is #bug <bugdetails>

------------------------
- December 28th, 2002 -
------------------------
Hogie: Added a check for the GMFlag in item->common to deny people access to gm flagged items.
neotokyo: Added DamageShield and ReverseDamageShield (need to add EnvDamage Packets though!)
neotokyo: Rewrote the NPC Special Attack System.
there can be 4 flags now which need to be specified as a string, ie. if you want to have a NPC Summon and Enrage
#npcspecialattk ES 0 - use EFRS to set all special attacks. (the same is valid for entries in the DB. the old system
wont work anymore - any existing values need to be rewritten - sorry) the order in which flags are specified is not
important - any order should work.
Flurry, Rampage, Summoning and Enraging should work, but will need some tweaking probably
TODO: add some values into the npc_types, so we can fine tune specific mobs

------------------------
- December 27th, 2002 -
------------------------
neotokyo: cleaned the windows build files a bit, added profiling build
neotokyo: added better support for haste items and spells (needs some work still though) -- "#haste" no longer functioning

------------------------
- December 24th, 2002 -
------------------------
Image: Put some checks in, still crashes on #repop,needs to be looked into.
Image: Fixed another bug, grid is a int16 and the 'memory' was assigning as an int8
Image: Fixed a waypoint bug where if you #gassigned a non-existant grid it would crash the zone.
Trumpcard: Added makefileopt and makefiledebug for world and zone. Generic makefiles with high gcc performance optimization settings and debug flags.
Trumpcard: Updates to Bob's forage code for table specific foraging
Baron-Sprite: Added Enchanter pets.
Trumpcard: Added Scruffy's new timezone code.
Trumpcard: Several linux build fixes/compile warnings.
Trumpcard: Doorfix for linux. (elevator code not working correctly yet.)

------------------------
- December 23rd, 2002 -
------------------------
Image: Put in a divide by 0 bug fix (lethalencounter)
Baron-Sprite: Added in Mistwalker pet.
Hogie: Fixed /who all so that it really doesn't show non GM chars as *GM*+ anymore
Hogie: Fixed the world bug for some people where they couldn't get in.
Hogie: Updated version to 0.4.1-DR3

------------------------
- December 22nd, 2002 -
------------------------
Image: Put in some new code for doors (Thanks to Daeken for the new door struct)
Add the following columns to your db:
alter table doors add column doorisopen smallint(4) NOT NULL default '0';
alter table doors add column liftheight int(4) NOT NULL default '0';
Linux requires some code for doors to totally work properly, win32 shouldnt have a problem
Todo: Someone figure out why emumemshare isnt grabbing the information from liftheight plz!
Image: Fixed a bug in #setaapts (crashes the zone when you put -1)
Hogie: fixed #permarace bug (changed your gender when it shouldnt have)
Hogie: fixed #permagender bug (you couldn't target anybody else and do it)

------------------------
- December 20th, 2002 -
------------------------
Image: Fixed a guild war faction bug.
Image: Added a sync timer for the current EQ time.
Trumpcard: various minor fixes/warnings changes for linux
neotokyo: rewrote the hatelist system
neotokyo: added code, that only max 3 NPCs will aggro on a single mob (you can still have more if you attack them yourself, they just dont aggro by themself)
neotokyo: added some faction code for NPCs without faction attached so they will now con a bit different as before
Image: Fixed zoning (properly to the next zone at the database coords). Leave Z coords alone now!
Image: Fixed #zsave
Wiz: fixed z-issues
neotokyo: fixed a few issues with the guildwar code
neotokyo: added the client queuing functionality

------------------------
- December 19th, 2002 -
------------------------
Image: Mob_Update now has checks so it doesnt update an NPC unless its necessary (NPC moved). (Brings your ping down BIG time in areas with lots of NPCs)
Image: Changed the network code a bit more.
Image: Put in the GuildWars setup, need to add the new tables if you want to use it (I suggest not using it for now).
xorlac: Cleaned up the *10 /10 Z cord funkiness
neotokyo: tweaked the NPC behavior a bit (spell choice)
neotokyo: fixed some minor bugs (CombatRange, Zonebootup)
neotokyo: added spellshield support

------------------------
- December 18th, 2002 -
------------------------
neotokyo: GM training should work with either skills and languages
(as a consequence i rewrote part of the skill system, which would need some retesting now. as far as i can tell it works)
Wiz: NPC wandering is functional. Smoothed out the movement code a lot.
Wiz: Rune code added
Wiz: Added in custom quest triggers.

------------------------
- December 17th, 2002 -
------------------------
Baron-Sprite: Optimized Beastlord and Shaman pets, they will be created after being summoned much faster then before.
Baron-Sprite: Added Beastlord pets.
neotokyo: added some functions to mob/client/npc so PoP AA will work, once we figure out the details
neotokyo: added movementspeed to the Stats_Bonus struct, and coded wrapper functions for Runspeed/Walkspeed --> NPCs can now be snared
neotokyo: rewrote the way "Root" was handled to be like a buff, not needing any special cases like before
neotokyo: fixed some npc behavior glitches, where npcs didnt move back to their spawnplace after being pulled
Xorlac: Minor fix to hate lists - removed crashing bug
Xorlac: Minor fix to bulkzonespawnpackets - it shouldn't throw an exception now for datarate > 10.0
Wiz: Changed hate lists to have damage/hate work correctly, and calculation of who gets the exp be based on damage of self or self's group.

------------------------
- December 16th, 2002 -
------------------------
Baron-Sprite: All pet commands now have the proper messages and appearances(sit/stand ect), and gui should update accordingly.
neotokyo: fixed some issues with bard songs. they should now terminate via "recast" as in live eq.
neotokyo: rather major update to the npc code. the npc behavior is now controlled via a finite state machine
take a look into npcai.cpp for more details
neotokyo: some small features:
NPC will help near NPCs of same race if AILevel is >= 6
added a class for LogFile - should create less Lag than writing to stdout (use via global variable g_LogFile)
Pets should behave more nicely now: /pet guard is implemented
2 new commands: #fov and #manastat (for testing purposes (actually i forgot to remove them, well i hope it doesnt hurt anyone))
fixed a self made bug in the consider system, where all red conning mobs were conning blue
added the random timer for NPC buffing again: this time in the NPC behavior code, not the spawn code
added probably a ton of bugs and other things i forgot now :-/

------------------------
- December 15th, 2002 -
------------------------
Xorlac: Cleanup of group handling. Plenty of bugs left - just removed a few crashing ones.
Hogie: Added a check to see if a user already has that Lore tagged item in their inventory.
Image: Took care of the stamina issue.
Image: Took care of some disconnection issues.

------------------------
- December 14th, 2002 -
------------------------
Trumpcard: Added in Bobs changes for database foraging.
Hogie: GM's can now unflag and not be seen as gm on the /who list.
Hogie: Non-GM Flagged characters on 100+ accounts are no longer flagged automatically when you zone in.
Image: GM's can now set last names to be 63 chars in length.
Image: Removed the random spawn timer, no longer needed.
Image: World->Zone updated, fixed quite a few disconnection issues.
Baron-Sprite: Added the 60+ names for classes in /who all.
Hogie: Fixed the db.sql file from last release.
Image: EQNetwork Updated, ZoneSpawns are sent differently depending on your datarate.
Baron-Sprite: Added in shaman pets.

------------------------
- December 13th, 2002 -
------------------------
Xorlac: Removed several crashing bugs in client zone handling.

------------------------
- December 12th, 2002 -
------------------------
neotokyo: some improvements in the npc behavior code
neotokyo: wizard familiars now zone with you

------------------------
- December 12th, 2002 -
------------------------
neotokyo: added random spawn timer for zone startup and #repop
neotokyo: added familiars, and buff code for SE_ResistAll and SE_ManaPool
Trumpcard: additional pet code modifications, and epic mage pet fix (Baron Sprite)
Xorlac: Removal of some unessacry mutex intialization calls (common/mutex.h)
Wiz: Fixed a check in spells.cpp that was causing the spell to jam the client.
Wiz: Added in pulsing for bard songs. Ducking or starting a new song will stop whatever song you are singing.
Wiz: Fixed group joining/disbanding.

------------------------
- December 11th, 2002 -
------------------------
Trumpcard: added in Baron Sprites fleshed out necro pet code
neotokyo: fixed a bug in runquery (sometimes it reported a db-error when there wasnt one)
neotokyo: doors should now load without SHAREMEM too
neotokyo: added advanced npc behavior
neotokyo: fixed some bugs in hatelist
neotokyo: added frenzy support
neotokyo: recoded/fixed some of the spell calculation functions
neotokyo: added stamina/fatigue opcodes support
neotokyo: added bodytype (banedamage) support
neotokyo: fixed a bug with h2h combat and weapon procs

------------------------
- December 10th, 2002 -
------------------------
Trumpcard: Modified Loottable code to use original method. Putting Wiz's Poollooting method in an optional ifdef
so we can implement it incrementally. Designwise it's the better way to do it, but not completely functional
with existing database structure. (eqdb format)

------------------------
- December 9th, 2002 -
------------------------
Trumpcard: eqLive client loot fix. New packet structure for lootCorpse (thanks Image!)

------------------------
- December 8th, 2002 -
------------------------
Hogie: Updated a label or 2 in the item struct so noobs know what they do.
Trumpcard: Fix for LoadDoors().
Wiz: Fix for world.exe command line options.
  #2  
Old 01-06-2003, 01:47 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

can we just spit out our items from 4.0.1 to this db or is there an update?
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mByte
  #3  
Old 01-06-2003, 01:55 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Cannot Connect to eqlogin2.eqemu.net:5999 with this version.
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mByte
  #4  
Old 01-06-2003, 02:07 PM
Drewfus
Sarnak
 
Join Date: Feb 2002
Posts: 52
Default

That changelog is awesome!!! I have to ask.... What order should I source files to create my database??
  #5  
Old 01-06-2003, 02:17 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Nm... can connect now - Lifts work great!!!
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mByte
  #6  
Old 01-06-2003, 02:26 PM
T7g
Fire Beetle
 
Join Date: Jan 2002
Posts: 21
Default

fj33r my awesome suggestion for this version's codename thinger!
  #7  
Old 01-06-2003, 05:27 PM
deadly
Fire Beetle
 
Join Date: Dec 2002
Posts: 11
Default

yo i cant log in :( keeps booting me after the char selction screen /shrug
  #8  
Old 01-06-2003, 09:43 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

I am ph33ring the chicken.
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Waking up in the morgue is pretty harsh, but it beats being dead.
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  #9  
Old 01-07-2003, 08:18 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

This is the stuff i be talkin bout

The changelog is.. long... /drool
  #10  
Old 01-08-2003, 03:20 AM
Bardboy
Hill Giant
 
Join Date: Feb 2002
Location: Area 51
Posts: 157
Default

Thank you again for all your hard work! This project is the shizznit!
er...I needed to change my pants after reading that changelog.
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  #11  
Old 01-09-2003, 11:48 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

WOOOOHOOO!

Hurry up


http://freshmeat.net/
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
  #12  
Old 01-10-2003, 06:16 PM
capricorn
Fire Beetle
 
Join Date: Jan 2003
Posts: 8
Default

what about 4.2? what is the significant update?
  #13  
Old 01-13-2003, 06:28 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Congrats to the developers on this EQEmu version, it's certainly the best yet. Apart from the new features it is FAR more stable than any other version I've used, (hardly ever get lag spikes/disconnections) and no features seem to be broken.
 


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