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  #1  
Old 02-07-2003, 06:05 PM
gn0me
Fire Beetle
 
Join Date: Sep 2002
Posts: 2
Default Bugs and Exploits list (will update this as I find more)

-1 Certain status bug allows one to use a command not allowed and exploit to gain levels. Not going to post details because all the gimps will go crazy with it, Image knows the details.

-2 Stackable items on corpses, it says that your inventory is full and will not autostack them like in EQLive.

-3 Binds currently bind you at the safepoint in a zone, unsure whether this is an issue in all zones or only some.

-4 Pathing issues, some mobs will remain stationary but hit you from no matter where you move to.

-5 Nothing is flagged undead.

-6 Deathblows, before a mob kills you it seems to hit for more damage than normal(only on the hit that kills your character)

-7 Strafe running nerf(doesn't help because mobs teleport instead of running after you, ends up getting you killed)

-8 Proccing bug with targets fubarred (fixed already?)

-9 Merchants gives experiencewhen killed

-10 after a mob kills you, if you /q before actually zoning to your bind point, you will reappear where you died.
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  #2  
Old 02-14-2003, 02:38 PM
Deathspawn
Fire Beetle
 
Join Date: Feb 2003
Location: none
Posts: 15
Default More...

-- Cleric Spell: Divine Aura does not make you invulnarable and allows you to attack and the mob can still attack you.

-- Cleric Spell: Unswerving Hammer of Faith does not recgonize it as a pet spell and will not summon the hammer to attack mobs like in EQLive.

-- Some Zones will boot you to desktop and not allow you to log that character on until a gm summons/moves you to another zone. Velketor's Lab and The Grey are two examples.

-- The instructions in the "Read Me" are not up to date on the website. Example - No listing on logging into Mirc and typing !eqfix to get your client started. So causes alot of confusion.

-- Certain mobs (Plane of Disease for instance) are graphically human males when they should be other mobs, graphically.

-- Plane of Valor spawns you under the zone and does not teleport you to the Safe Point. Some zones (arena) port you under the zone and then after about 1.5 seconds it spawns you at the safe point.

-- Lava Diamond casts a dmg sheild on casters that lasts anywhere from 60 seconds to 1.30 min. On melee it lasts about 10 seconds only. This is regardless of level.

NOTE: I may redo the "Read Me" html and send you all a updated readme that fully describes the procedures for logging into, creating a server with minor problem/solution section. I am not aware as of how the Minilogin is done because I do not use it but I am sure someone will post any descrepancies with it.

THIS IS ALL CURRENT AS OF 2-15-03

Hacker Server
-Saint Michael-
60th Season High Priest
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  #3  
Old 02-17-2003, 05:10 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

Divine Aura: i dunno.. i'll look at its case
Hammer thingy: They way pets are set up you have to have a case in the pet summon function because you need to know the right models, formulas for level damage and such.. mistwalker.. sword of xul.. any of those will not work till someone does the formulas
Bad zones: can be caused by spawn data.. we've had problems wiht zones having too many spawns/ bad spawns.. check the db
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  #4  
Old 02-19-2003, 06:42 AM
mpitts77
Fire Beetle
 
Join Date: Feb 2003
Location: Over yonder
Posts: 4
Default

If useing a item that has a requirement leve...it will kill you after about 10 seconds of wearing it.

Pain and Suffering seem to hit me right after I kill some mobs (elven skeletons in kelethin)
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  #5  
Old 02-19-2003, 07:53 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Is pain and suffering a spawned mob in that zone? It might be aggro'ing on you.

I had that happen on eqLive once...
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  #6  
Old 02-19-2003, 08:26 AM
mpitts77
Fire Beetle
 
Join Date: Feb 2003
Location: Over yonder
Posts: 4
Default

not sure....I know pain and suffering always trys to strike you if your knocked out. /shrug
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  #7  
Old 02-19-2003, 11:31 AM
Auldar
Sarnak
 
Join Date: Jan 2003
Posts: 61
Default

I've always interpretted the "pain and suffering" message to indicate that I was taking damage from the mob after it died..

ie it's just about to hit me for 30HP, but I kill it. As it's dying, I get hit for 30 HP by Pain and Suffering.

Probably a bug, but I never bothered reporting it :P

-Auldar
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  #8  
Old 02-19-2003, 12:22 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Pain and suffering is meant to kill you if you're bleeding to death.
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  #9  
Old 02-20-2003, 07:59 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

The Brewing tradeskill doesn't work (confirmed this from looking at the source. It seems to be the only tradeskill that doesn't work now.
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  #10  
Old 02-21-2003, 12:46 AM
Aragornodragon
Fire Beetle
 
Join Date: Feb 2003
Posts: 1
Default

This happened to a friend as well - when fighting something and going LD if you die and your corpse is there, you crash everytime you zone into it. For example, I was on my SK on the forever hacking server and I went LD when I had half a bub of health left (auctaly started going LD at 80% health, but couldn't use any weapons or server commands) and I died so when I logged back in he was still in PoI with no armor on the char select screen, couldnt log him in. I got him moved to a different zone and I could log him in, but I couldnt go back to PoI. It's not a problem with the zonefiles becuase a similiar incident has happened to a friend
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  #11  
Old 02-21-2003, 08:20 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Guards still don't seem to work even when they are specified in the city_defense table (I've checked it out with EQEmuAdmin and they all seem to be assigned correctly, but only the guards in Freeport behave correctly - and they worked -before- the city_defense table was added - what's going on?!?

Also, the TRIGGER_ATTACK quest command doesn't seem to work.
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  #12  
Old 02-21-2003, 12:11 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

City_defense is for GUILDWARS
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  #13  
Old 02-22-2003, 04:19 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Drawde:

Brewing is fixed now. Made the bog juice recipe and tested it. Add some brewing recipes to your next release if you get the chance
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  #14  
Old 02-22-2003, 07:11 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I've already done most of the brewing recipes, that's how I found the bug when I tried them out and found they didn't work

Anyone know how to get guards to work? Some versions back they (along with all NPCs) would always assist you if your faction was high enough. Now they don't, but for some reason the ones in Freeport do, even if your faction with them is lower than allied.
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  #15  
Old 02-25-2003, 06:20 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

I used to have the guards attack any creature that I wanted by the creatures race. Its still in unless someone took it out. Its for non guildwar servers tho.
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