Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-27-2003, 02:22 PM
Djani
Fire Beetle
 
Join Date: Feb 2002
Location: Newport Beach CA
Posts: 29
Default #npcspawn remove/delete.....

Whats the difference please?

which one removes NPC from game and which one removes the spawn point ? From everything i have read and looked into, Delete is the one used to get rid of the spawn only...


oh.. and while i am here.

What is the setting i have to alter to turn a world "legit" ?
Reply With Quote
  #2  
Old 04-27-2003, 03:05 PM
haywards6
Sarnak
 
Join Date: Apr 2003
Posts: 33
Default

I can answer one question the best I can, I use npcspawn remove to take a span out of that loaction perminantly. I have been told that delete will remove the seleceted npc from the database and in turn will remove all instances of it. I stick with remove for editing out multiple spawns. I am not sure about legit setting, most I believe use the default setting where you can use #zone and #summonitem
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3