Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-01-2003, 04:17 AM
zanny_1
Fire Beetle
 
Join Date: Apr 2003
Posts: 5
Default Guards pathing, Dots, etc

Hi all,

I recently started Dragonshade server and have updated and tweeked my database a few times now =P

First of all wanted to say to the developers, Your doing a great job!

Also wanted to know a few things,

A.) My guards just sit there like lumps on a log. Is there a way to get them to walk arround like they do on EQLive?

B.) I have seen the posts about DoT spell problems (after expieriencing them myself). Has anyone come up with a "Real solution" to this? they don't act like EQLive DoTS.

C.) Also i notice for some reason charactor Hitpoints don't seem to reach thier Maximum for some reason ... I.E. you have 2100 max hp but never seem to go above 1600 .. and you can't heal yourself to reach it. (torpor raises it and it pops back down)

Anyway i realize this is a work in progress and it seems to be geting beter every day, This has been alot of fun for me and its Teaching me SQL (wich i been puting off for quite some time now ).

Anyway to keep this "Book" short .. thanks for all the efforts of all the great folks,

Zanny
Reply With Quote
  #2  
Old 05-01-2003, 04:20 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Most likely the HP issue was due to having a symbol type spell, which seem bugged right now.

DoTs not working is a duration formula problem.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #3  
Old 05-01-2003, 04:23 AM
zanny_1
Fire Beetle
 
Join Date: Apr 2003
Posts: 5
Default

Wow didn't expect such a fast response :P

Thanks Killspree, any idea about the guards walking arround "patrolling" ?
Reply With Quote
  #4  
Old 05-01-2003, 07:50 AM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default

Pathing needs to be done manually, there's a few guides if you do a search.
__________________

kRPG Profile
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:50 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3