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  #1  
Old 05-20-2003, 12:48 PM
Satransisu
Fire Beetle
 
Join Date: May 2003
Posts: 14
Default merchantlist.txt

When you add a new merchant to merchantlist.txt, how would you make that merchant come into the game? what i mean is.. do yu have to go back to mysql.exe and source merchantlist.txt again? and wait for it?

Doing that now.. but of course its going through EVERY merchant again.. and giving errors.. already exists BS.. so its a big pain in the butt.. Any easier way to do this?
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  #2  
Old 05-20-2003, 01:54 PM
Maranwe
Sarnak
 
Join Date: Jan 2003
Posts: 30
Default

you can create a new text file with some other name that includes the INSERT commands and all the information you want the new merchantlist table to have and then source THAT file in and it won't try to recreate all the others... it's faster, easier, and doesn't create all those "already exists" errors and beeps.

Maranwe
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  #3  
Old 05-20-2003, 01:56 PM
Satransisu
Fire Beetle
 
Join Date: May 2003
Posts: 14
Default

but then ill end up having 100 dif text files :P

like right now, im trying to change starting items.. but it wont overwrite the existing thing..

was wondering if there is wa way to make a player start with a backpack, and it be full of armor?

but first thing i need to figure out is how to make it overwrite itself..
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  #4  
Old 05-20-2003, 02:02 PM
Maranwe
Sarnak
 
Join Date: Jan 2003
Posts: 30
Default

hmmm interesting thought... I don't think I can help you with that one :(

But for future reference, you could create a single new text file with ALL of your NEW entries to make and only have one file...

As far as changing starting equipment, I haven't paid much attention to where that information is stored in the database so I'm not sure what would be the best way to do that, but I'm inclined to think that editing them with EQEmu Admin Tool would probably be best.

Maranwe
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