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  #1  
Old 06-13-2003, 06:35 AM
seh1635
Fire Beetle
 
Join Date: Jun 2003
Posts: 16
Default Concerning Spells

I have a question,

I"m putting together merchant lists with the player spells on them
(some differences from live, I'm not playing the drop game....I hate drop spells in EQLive). I've noticed that in most databases, some of the spellls that are on live are not present. Since the spells_en.txt file comes from EQLive, how does one put in the missing spells? Is it a matter of creating a new spell item using one of the other spells for its' icon? or is there more to it than that?
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  #2  
Old 06-13-2003, 01:06 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

There is a great spell editor at

http://www.geocities.com/Kaiyodouk/

It looks like you can add spells, but you would then have to add items with the item editor for the merchent to sell that used that spell...
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  #3  
Old 06-13-2003, 01:06 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

There is a great spell editor at

http://www.geocities.com/Kaiyodouk/

It looks like you can add spells, but you would then have to add items with the item editor for the merchent to sell that used that spell...
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  #4  
Old 06-13-2003, 06:35 PM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
Default

Scrolls are items thus in the item table and are prefered tobe imported from live using packetcollector. However they can be created using the item editor, find and exsisting scroll, copy and edit it into whatever scrolls you missing.
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