Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-30-2003, 05:51 AM
Thanatos
Fire Beetle
 
Join Date: Apr 2002
Posts: 22
Default EQEmu server adaption?

Would it be possible to use the EQEmu code and adapt it to one of the newer MMOGs? Use it as a base of sorts? I am just curious.
Reply With Quote
  #2  
Old 06-30-2003, 06:27 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

Absolutely. The base network code provides a lot in a generic way. Everything else is the fun part once you get that layer of code in there.
Reply With Quote
  #3  
Old 06-30-2003, 06:27 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

Sure, it's possible to make strawberry jelly if you know how to make apple butter, but emulators take a long damn time to make.

Almost nothing will port over EXACTLY.
__________________
It's never too late to be something great.
Reply With Quote
  #4  
Old 06-30-2003, 06:31 AM
Thanatos
Fire Beetle
 
Join Date: Apr 2002
Posts: 22
Default

Of course it will never port exactly. It would be a good place to start though eh?
Reply With Quote
  #5  
Old 06-30-2003, 09:01 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

Like Merth said, the network code probably ports, but every rule, every opcode, everything must pretty much be rewritten... It may port, depending on the client.
__________________
It's never too late to be something great.
Reply With Quote
  #6  
Old 06-30-2003, 09:34 AM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
Default

Possible sure, logical not really. The network code is very eq specific.
Reply With Quote
  #7  
Old 06-30-2003, 10:15 AM
Thanatos
Fire Beetle
 
Join Date: Apr 2002
Posts: 22
Default

See thats what I was sort of asking :P whether it would be worth even working off the eqemu code or not...as an example or something.
Reply With Quote
  #8  
Old 07-01-2003, 02:20 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

You can't just take the networking code, you can use it as a decent example as how a threading, mutex, multiple connection application works and such.. but it wouldn't be worth trying to port it
__________________
++[>++++++<-]>[<++++++>-]<.>++++[>+++++<-]>[<
+++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
+.<<+++++++++++++++.>.+++.------.--------.>+.
Reply With Quote
  #9  
Old 07-01-2003, 04:32 AM
Thanatos
Fire Beetle
 
Join Date: Apr 2002
Posts: 22
Default

It would still be useful as an example though? Something to work from.
Reply With Quote
  #10  
Old 07-01-2003, 04:50 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

The outline is very helpful. Code is damn near useless.

Does that answer your question?
__________________
It's never too late to be something great.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:24 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3