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  #1  
Old 09-23-2003, 12:39 AM
Zedd_RD
Fire Beetle
 
Join Date: Aug 2003
Posts: 18
Default what if the developer used hacker's quest fix for eq

this is my opionion i was wondering if the developers were to used the codes for hacker's quest version of eq emulator and implement the fix to eq live. i think this speed up the progress of this emu so people can set up server quicker
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  #2  
Old 09-23-2003, 02:01 AM
a_Guest03
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Join Date: Jun 2002
Posts: 1,693
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What?
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  #3  
Old 09-23-2003, 03:29 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
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Without going through and comparing the opcode lists and what not, just from the changelog it seems we already have anything they have fixed. You can run around and look at the pretty spawns, wow! We are working on getting all of the things working, such as skills, spells, combat.. you know all of those things they still havent' coded...why am I saying they? I mean zordon hasn't. Not that I blame him, one guy doing all of the work he does a great job.
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  #4  
Old 09-23-2003, 03:31 AM
mattmeck
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Posts: n/a
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we are current with live.



EQEMU and HQ are different and cant be interchanged. and EQEMU becomes curent with live faster then HQ.
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  #5  
Old 09-23-2003, 05:54 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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HackersQuest is coded in Ruby right?

EQEMu == C++
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