Hier ein diff von den beiden Files:
530c530
< union { struct {
---
> //union { struct {
563,630c563,630
< 	struct {
< 		/*0075*/	int8	class_;				// Class
< 		/*0076*/	int8	gender;				// Gender Flag, 0 = Male, 1 = Female, 2 = Other
< 		/*0077*/	int8	level;				// Level of spawn (might be one sint

< 		/*0078*/	int8	invis;				// 0=visable, 1=invisable
< 		/*0079*/	int8	unknown078;
< 		/*0080*/	int8	pvp;
< 		/*0081*/	int8	anim_type;
< 		/*0082*/	int8	light;				// Light emitting
< 		/*0083*/	int8	anon;				// 0=normal, 1=anon, 2=RP
< 		/*0084*/	int8	AFK;				// 0=off, 1=on
< 		/*0085*/	int8	s_unknown5_2;		// used to be s_unknown5[2]
< 		/*0086*/	int8	LD;					// 0=NotLD, 1=LD
< 		/*0087*/	int8	GM;					// 0=NotGM, 1=GM
< 		/*0088*/	int8	s_unknown5_5;		// used to be s_unknown5[5]
< 		/*0089*/	int8	npc_armor_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< 		/*0090*/	int8	npc_helm_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< 		/*0091*/	int8	s_unknown5_8;		// used to be s_unknown5[8]
< 		/*0092*/	int16	equipment[9];		// Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
< 		/*0110*/	char	name[64];			// Name of spawn (len is 30 or less)
< 		/*0174*/	char	lastname[20];		// Last Name of player
< 		/*0194*/	sint8	guildrank;			// ***Placeholder
< 		/*0195*/	int8	unknown195[13];
< 		/*0208*/	int16	deity;				// Deity.
< 		/*0210*/	int8	unknown163[3];		// ***Placeholder
< 		/*0213*/	int8	haircolor;
< 		/*0214*/	int8	beardcolor;
< 		/*0215*/	int8	eyecolor1;			// the eyecolors always seem to be the same, maybe left and right eye?
< 		/*0216*/	int8	eyecolor2;
< 		/*0217*/	int8	hairstyle;
< 		/*0218*/	int8	title;				//Face Overlay? (barbarian only)
< 		/*0219*/	int8	luclinface;			// and beard
< 	} npcstruct;
< 	struct {
< 		/*0075*/	int8	class_;				// Class
< 		/*0076*/	int8	gender;				// Gender Flag, 0 = Male, 1 = Female, 2 = Other
< 		/*0077*/	int8	level;				// Level of spawn (might be one sint

< 		/*0078*/	int8	invis;				// 0=visable, 1=invisable
< 		/*0079*/	int8	unknown078;
< 		/*0080*/	int8	pvp;
< 		/*0081*/	int8	anim_type;
< 		/*0082*/	int8	light;				// Light emitting
< 		/*0083*/	int8	anon;				// 0=normal, 1=anon, 2=RP
< 		/*0084*/	int8	AFK;				// 0=off, 1=on
< 		/*0085*/	int8	s_unknown5_2;		// used to be s_unknown5[2]
< 		/*0086*/	int8	LD;					// 0=NotLD, 1=LD
< 		/*0087*/	int8	GM;					// 0=NotGM, 1=GM
< 		/*0088*/	int8	s_unknown5_5;		// used to be s_unknown5[5]
< 		/*0089*/	int8	npc_armor_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< 		/*0090*/	int8	npc_helm_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< 		/*0091*/	int8	s_unknown5_8;		// used to be s_unknown5[8]
< 		/*0092*/	int16	equipment[9];		// Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
< 		/*0110*/	char	name[64];			// Name of spawn (len is 30 or less)
< 		/*0174*/	char	lastname[20];		// Last Name of player
< 		/*0194*/	sint8	guildrank;			// ***Placeholder
< 		/*0195*/	int8	unknown195[13];
< 		/*0208*/	int16	deity;				// Deity.
< 		/*0210*/	int8	unknown163[3];		// ***Placeholder
< 		/*0213*/	int8	haircolor;
< 		/*0214*/	int8	beardcolor;
< 		/*0215*/	int8	eyecolor1;			// the eyecolors always seem to be the same, maybe left and right eye?
< 		/*0216*/	int8	eyecolor2;
< 		/*0217*/	int8	hairstyle;
< 		/*0218*/	int8	title;				//Face Overlay? (barbarian only)
< 		/*0219*/	int8	luclinface;			// and beard
< 	} playerstruct;
< };
< };
---
> //	struct {
> //		/*0075*/	int8	class_;				// Class
> //		/*0076*/	int8	gender;				// Gender Flag, 0 = Male, 1 = Female, 2 = Other
> //		/*0077*/	int8	level;				// Level of spawn (might be one sint

> //		/*0078*/	int8	invis;				// 0=visable, 1=invisable
> //		/*0079*/	int8	unknown078;
> //		/*0080*/	int8	pvp;
> //		/*0081*/	int8	anim_type;
> //		/*0082*/	int8	light;				// Light emitting
> //		/*0083*/	int8	anon;				// 0=normal, 1=anon, 2=RP
> //		/*0084*/	int8	AFK;				// 0=off, 1=on
> //		/*0085*/	int8	s_unknown5_2;		// used to be s_unknown5[2]
> //		/*0086*/	int8	LD;					// 0=NotLD, 1=LD
> //		/*0087*/	int8	GM;					// 0=NotGM, 1=GM
> //		/*0088*/	int8	s_unknown5_5;		// used to be s_unknown5[5]
> //		/*0089*/	int8	npc_armor_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> //		/*0090*/	int8	npc_helm_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> //		/*0091*/	int8	s_unknown5_8;		// used to be s_unknown5[8]
> //		/*0092*/	int16	equipment[9];		// Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
> //		/*0110*/	char	name[64];			// Name of spawn (len is 30 or less)
> //		/*0174*/	char	lastname[20];		// Last Name of player
> //		/*0194*/	sint8	guildrank;			// ***Placeholder
> //		/*0195*/	int8	unknown195[13];
> //		/*0208*/	int16	deity;				// Deity.
> //		/*0210*/	int8	unknown163[3];		// ***Placeholder
> //		/*0213*/	int8	haircolor;
> //		/*0214*/	int8	beardcolor;
> //		/*0215*/	int8	eyecolor1;			// the eyecolors always seem to be the same, maybe left and right eye?
> //		/*0216*/	int8	eyecolor2;
> //		/*0217*/	int8	hairstyle;
> //		/*0218*/	int8	title;				//Face Overlay? (barbarian only)
> //		/*0219*/	int8	luclinface;			// and beard
> //	} npcstruct;
> //	struct {
> //		/*0075*/	int8	class_;				// Class
> //		/*0076*/	int8	gender;				// Gender Flag, 0 = Male, 1 = Female, 2 = Other
> //		/*0077*/	int8	level;				// Level of spawn (might be one sint

> //		/*0078*/	int8	invis;				// 0=visable, 1=invisable
> //		/*0079*/	int8	unknown078;
> //		/*0080*/	int8	pvp;
> //		/*0081*/	int8	anim_type;
> //		/*0082*/	int8	light;				// Light emitting
> //		/*0083*/	int8	anon;				// 0=normal, 1=anon, 2=RP
> //		/*0084*/	int8	AFK;				// 0=off, 1=on
> //		/*0085*/	int8	s_unknown5_2;		// used to be s_unknown5[2]
> //		/*0086*/	int8	LD;					// 0=NotLD, 1=LD
> //		/*0087*/	int8	GM;					// 0=NotGM, 1=GM
> //		/*0088*/	int8	s_unknown5_5;		// used to be s_unknown5[5]
> //		/*0089*/	int8	npc_armor_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> //		/*0090*/	int8	npc_helm_graphic;	// 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> //		/*0091*/	int8	s_unknown5_8;		// used to be s_unknown5[8]
> //		/*0092*/	int16	equipment[9];		// Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
> //		/*0110*/	char	name[64];			// Name of spawn (len is 30 or less)
> //		/*0174*/	char	lastname[20];		// Last Name of player
> //		/*0194*/	sint8	guildrank;			// ***Placeholder
> //		/*0195*/	int8	unknown195[13];
> //		/*0208*/	int16	deity;				// Deity.
> //		/*0210*/	int8	unknown163[3];		// ***Placeholder
> //		/*0213*/	int8	haircolor;
> //		/*0214*/	int8	beardcolor;
> //		/*0215*/	int8	eyecolor1;			// the eyecolors always seem to be the same, maybe left and right eye?
> //		/*0216*/	int8	eyecolor2;
> //		/*0217*/	int8	hairstyle;
> //		/*0218*/	int8	title;				//Face Overlay? (barbarian only)
> //		/*0219*/	int8	luclinface;			// and beard
> //	} playerstruct;
> //};
> //};