Hello!
I'm developing a new EverQuest private server featuring expansions up to Legacy of Ykesha. My aim is to preserve the slow-paced, social, and immersive gameplay of classic EQ, while incorporating additional content from early expansions and carefully selected quality-of-life improvements.
Server Details
- RoF2 client
- Pre-Luclin models
- Max level 65
- Classic combat mechanics
- Minor class & spell balancing
- Improved boss AI
- Buff timers
- Shared local-only banking (currency remains global)
- Bazaar (see below)
- Guild & raid management windows
- Custom approved-only UI enhancements
- No Alternate Advancement
- No Plane of Knowledge
- No Nexus
- No Firepots
- No In-game maps
- No target ring
- No mounts
- No boxing
- No third-party programs
- No monetization
Player-Driven Bazaar
The Bazaar remains a central marketplace, but traders must be present to sell. This encourages real-time interaction and a living, player-driven economy.
I'm excited to hear your thoughts! Any feedback on features, mechanics, or QoL tweaks that could improve the classic experience while keeping it immersive would be greatly appreciated.