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      | Misc::Screenshots What do you think? Post your screenies here. |  
	
	
		
	
	
 
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				06-16-2004, 04:32 AM
			
			
			
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			| Discordant |  | 
					Join Date: May 2004 Location: The DeathStar of David 
						Posts: 337
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				 EQ2 character models compared to present/old world ones 
 http://209.181.41.1/brandon/
Race - Male/Female 
Troll - Kickass/kickass 
Darkelf - Kickass/kickass 
Ratman - .... /.... 
Orge - kickass/err.. 
Iksar - ok/disapointment 
Halfling - hmm/ok 
Dwarf - kickass/good (much better than the butch look of pressent ones) 
High Elf - Kickass/sexy 
WoodElf - Did somone shit on his face?/sexy 
Froglok - NT/NT 
Half Elf - Kool/decent 
Gnome - Serious Kickass/OMG Kickass 
Barbarian - Cool/Sexy #3! 
Vahshir - umm/err.... 
Human - ok/sexy #4! 
Erudites - They both went michael jackson on us =(.
 
Also take note on the far right side of the screen are the new class restrictions, i don't know how reliable they are, but it would suck if they are correct, having only 3 -4 classes per race??? hmm well anyway post what you think of the new char models! 
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And with that... I end 
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				06-16-2004, 05:00 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jun 2004 Location: England 
						Posts: 48
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 Those are Awesome Pics!!! I cant wait til EQ2 comes out.Now the dev's need help on EQ2emu =/
 
				__________________3rd OP - Frozen Shadows Server.
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				06-16-2004, 05:01 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Jun 2004 Location: England 
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				 Re: EQ2 character models compared to present/old world ones 
 [quote="Charmy"]having only 3 -4 classes per race???[quote]
 There are only 4 class's
 
 Fighter
 Mage
 Priest
 Scout
 
 
 I find this extremely sad.
 Going from a game with ok Grafix and many class's
 to good grafix and no class's, is just sad.
 Them Programers sure as hell are lazy.
 
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				06-17-2004, 01:31 AM
			
			
			
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			| Discordant |  | 
					Join Date: Feb 2004 Location: Florida 
						Posts: 441
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 Each of those general identifiers could include multiple classes, like:
 Priest = Cleric, Druid, Shaman
 Fighter = Warrior, Paladin, Ranger
 Scout = Rogue
 Mage = Enchanter, Magician, Wizard
 
 I highly doubt those are the actual class names.  That would be stupid.
 
				__________________Eru, the Creator of Arda ServerOwner for The First Age
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				06-17-2004, 04:17 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jun 2004 Location: England 
						Posts: 48
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 Oh they doing a DAOC kinda thang? once u get lvl 5 or stuff u can go Master Class? 
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				06-17-2004, 06:14 AM
			
			
			
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			| Demi-God |  | 
					Join Date: May 2004 
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 yes, indeed they are |  
	
		
	
	
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				06-17-2004, 08:00 AM
			
			
			
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			| Dragon |  | 
					Join Date: Feb 2004 Location: Everywhere you want to be 
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 I hate the anime look...hate it.
 Trolls - very cool
 Iksar - cool
 Dwarves - decent
 Barbarians - very cool
 
 The rest are mediocre at best.  They look too shiny or something.  Not that my opinion matters anyway, since I'll never pay a monthly fee to play a game again.  Verant's vision was lost years ago and now the EQ game model is the model that all other MMO game companies aspire to.  Sad...
 
 EQ will be a secondary hobby for me, but I'm heading back to the Neverwinter Nights community.  Bioware is a good company.  SOE could learn some lessons from them.
 
 I rant sometimes....hehe
 
				__________________An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
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				06-19-2004, 01:15 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Mar 2003 Location: West Virginia 
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 LMAO, half of the EQ2 models look as if the race has a mental disability, i.e. down syndrome...what in the hell is SoE thinking, those old models are classic.  Fun to look at.  Thanks for the link, very interesting. |  
	
		
	
	
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				07-08-2004, 06:57 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Apr 2004 
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 those pics are alright, but if you dont have a GREAT computer you might as well not even look at screenshots because it may break it LOL |  
	
		
	
	
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				07-09-2004, 10:40 AM
			
			
			
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			| Discordant |  | 
					Join Date: Jun 2003 Location: England 
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 http://209.181.41.1/brandon/index.45.jpg for teh win imo!
 
Seriously though, EQ2 is still turning out to be a good game imo - and as for the anime look, it doesn't look too bad. It should be a good game, hopefully the graphics won't fully ruin the game... lets just wait and see    
	Quote: 
	
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					Originally Posted by Charmy
					
				 Erudites - They both went michael jackson on us =(. |  Very well summed up!   |  
	
		
	
	
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				07-12-2004, 03:59 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Dec 2003 Location: Hellhole, Texas 
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 imo, the erudites look like they should, 500 years of being a bookworm will make you pasty and give you glowy tatoos...but thats just my opinion..even though my opinion > yours, imo 
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				10-08-2004, 02:22 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Feb 2004 
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 i think they all look horrible, ...seriously, except trolls...but the trolls just look cool...and are a shamne to the old fashion big trolls |  
	
		
	
	
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				10-15-2004, 11:15 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jul 2003 
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	Quote: 
	
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					Originally Posted by JohnRev
					
				 LMAO, half of the EQ2 models look as if the race has a mental disability, i.e. down syndrome...what in the hell is SoE thinking, those old models are classic.  Fun to look at.  Thanks for the link, very interesting. |  LOL so true, so true - but,  they were good when EQ dirst came out
 
Yeas thanks for that link! |  
	
		
	
	
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				10-15-2004, 04:32 PM
			
			
			
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			|  | Hill Giant |  | 
					Join Date: Nov 2003 Location: in your mind 
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				 asd 
 why the fuck....
 
 are all the EQII people cross-eyed?
 
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				10-16-2004, 01:00 PM
			
			
			
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			| Demi-God |  | 
					Join Date: Jun 2004 Location: Heaven. 
						Posts: 1,260
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				 Re: asd 
 
	Quote: 
	
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					Originally Posted by dark_one
					
				 why the fuck....
 
 are all the EQII people cross-eyed?
 |  But...Sony thought everyone  looked like the way the Dev's do.
				__________________namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
 C++ is wonderful.
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