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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 07-08-2006, 02:56 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Dulak Wharf rats fix

I'm trying to fix the Wharf Rats in Dulak - what shows is a human model instead. I checked the dulak_chr.txt file on my client and it all seems to be in order ; rtn,rtn - I checked the rat mob against other working rats (36:Giant Rat) of the same settings in other zones, and they all match. I take the rat models use the rtn.egg file in the client directory, which is for all zones to use?
For what other reasons would this model not work

Last edited by Angelox; 07-08-2006 at 10:57 AM.. Reason: Typo
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  #2  
Old 07-08-2006, 06:53 AM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
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Quote:
Originally Posted by Angelox
I'm trying to fix the Wharf Rats in Dulak - what shows is a human model instead. I checked the dulak_chr.txt file on my client and it all seems to be in order ; rtn,rtn - I checked the rat mob against other working rats (36:Giant Rat) of the same settings in other zones, and they all match. I take the rat models use the rtn.egg file in the client directory, which is for all zones to use?
For what other reasons would this model not work
I use Race 415 (new skin rat) and that work fine, because dulak_chr.txt with rtn,rtn is the new rat skin.
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  #3  
Old 07-08-2006, 08:18 AM
Angelox
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Join Date: May 2006
Location: filler
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Quote:
Originally Posted by Belfedia
I use Race 415 (new skin rat) and that work fine, because dulak_chr.txt with rtn,rtn is the new rat skin.
Ah, thank you! it's been driving me crazy for days now - I thought it might be in those "unknowns" listed in the editor.
Also, theres a sharkpit in the "Hungry Shark Bar" in Dulak which spawns a shark/named shark cycle - I noticed the shark in there is a Hammerhead- that's not the shark used in the EQ live game, must be one of those 400 numbers too.
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