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Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days. |
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02-01-2002, 06:03 AM
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Sarnak
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Join Date: Jan 2002
Posts: 66
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Multiple World Servers, multiple ip addresses, same box bugf
This is for anyone looking to run multiple world servers on the same box. It just fixes the bind() code for the world server (I also removed some of the #ifdef WIN32s that weren't really needed for Win32). The zone servers need one fix to function correctly.
The basic setup I use is:
c:\eqemu (stable 'production' server)
c:\eqemu.dev (development server)
I have a win2k server with two static IP addresses.
I run minilogin and have both LoginServer.ini files pointing to that login server. I've dumped the eq database (mysqldump eq > eqdb.sql) and created a second eq database (eqdev). In the eqemu.dev folder, I point db.ini to the different database name. In theory I guess you could use the same database for both production and development builds if you weren't going to edit the database, but you'd still need two directories so you can have two different world / zone configs.
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02-01-2002, 06:07 AM
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Sarnak
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Join Date: Jan 2002
Posts: 66
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console.cpp
Code:
bool InitTCP()
{
struct sockaddr_in address;
int reuse_addr = 1;
unsigned long nonblocking = 1;
struct hostent *phostent = NULL;
#ifdef WIN32
WORD version = MAKEWORD (1,1);
WSADATA wsadata;
WSAStartup (version, &wsadata);
#endif
/* Setup internet address information.
This is used with the bind() call */
unsigned long lAddr = INADDR_NONE;
memset((char *) &address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_port = htons(PORT);
address.sin_addr.s_addr = htonl(INADDR_ANY);
//GET WORLD SERVER ADDRESS
if((lAddr = inet_addr(net.GetWorldAddress())) != INADDR_NONE){
if((phostent = gethostbyaddr((char*)&lAddr, sizeof(unsigned long), AF_INET)) != NULL){
memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
}
}else if((phostent = gethostbyname(net.GetWorldAddress())) != NULL){
memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
}
/* Setting up TCP port for new TCP connections */
listening_socketTCP = socket(AF_INET, SOCK_STREAM, 0);
if (listening_socketTCP == INVALID_SOCKET)
{
return false;
}
// dont think following is good stuff for TCP, good for UDP
// setsockopt(listening_socketTCP, SOL_SOCKET, SO_REUSEADDR, (char *) &reuse_addr, sizeof(reuse_addr));
if (bind(listening_socketTCP, (struct sockaddr *) &address, sizeof(address)) < 0)
{
#ifdef WIN32
cout << "Listening TCP socket failed(bind). Error: " << WSAGetLastError() << endl;
closesocket(listening_socketTCP);
#else
cout << "Listening TCP socket failed(bind). Error: " << strerror(errno) << endl;
close(listening_socketTCP);
#endif
return false;
}
#ifdef WIN32
ioctlsocket (listening_socketTCP, FIONBIO, &nonblocking);
#else
fcntl(listening_socketTCP, F_SETFL, O_NONBLOCK);
#endif
if (listen (listening_socketTCP, SOMAXCONN) == SOCKET_ERROR)
{
#ifdef WIN32
cout << "Listening TCP socket failed. Error: " << WSAGetLastError() << endl;
closesocket (listening_socketTCP);
#else
cout << "Listening TCP socket failed. Error: " << strerror(errno) << endl;
close(listening_socketTCP);
#endif
return false;
}else{
char szBuf[128];
u_char *pAddr = &address.sin_addr.S_un.S_un_b.s_b1;
sprintf(szBuf, "World Server listening on address:%u.%u.%u.%u port:%u",
pAddr[0], pAddr[1], pAddr[2], pAddr[3], PORT);
cout << szBuf << endl;
}
return true;
}
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02-01-2002, 06:08 AM
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Sarnak
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Join Date: Jan 2002
Posts: 66
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loginserver.cpp
Code:
bool InitLoginServer() {
if (AttemptingConnect) {
cout << "Error: InitLoginServer() while already attempting connect" << endl;
return false;
}
if (!net.LoginServerInfo) {
cout << "Error: Login server info not loaded" << endl;
return false;
}
AttemptingConnect = true;
#ifdef WIN32
SOCKET tmpsock = INVALID_SOCKET;
#else
int tmpsock = INVALID_SOCKET;
#endif
unsigned long nonblocking = 1;
struct sockaddr_in server_sin;
struct in_addr in;
struct hostent *phostent = NULL;
#ifdef WIN32
WORD version = MAKEWORD (1,1);
WSADATA wsadata;
WSAStartup (version, &wsadata);
#endif
if ((tmpsock = socket (AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
#ifdef WIN32
cout << "LoginServer connect: Allocating socket failed. Error: " << WSAGetLastError();
#else
cout << "LoginServer connect: Allocating socket failed. Error: " << strerror(errno);
#endif
AttemptingConnect = false;
return false;
}
struct sockaddr_in worldaddress;
unsigned long lWorldAddr = INADDR_NONE;
memset((char *) &worldaddress, 0, sizeof(worldaddress));
worldaddress.sin_family = AF_INET;
worldaddress.sin_port = htons(INADDR_ANY);
worldaddress.sin_addr.s_addr = htonl(INADDR_ANY);
//GET WORLD SERVER ADDRESS
if((lWorldAddr = inet_addr(net.GetWorldAddress())) != INADDR_NONE){
if((phostent = gethostbyaddr((char*)&lWorldAddr, sizeof(unsigned long), AF_INET)) != NULL){
memcpy ((char*)&(worldaddress.sin_addr), phostent->h_addr, phostent->h_length);
}
}else if((phostent = gethostbyname(net.GetWorldAddress())) != NULL){
memcpy ((char*)&(worldaddress.sin_addr), phostent->h_addr, phostent->h_length);
}
if (bind(tmpsock, (struct sockaddr *) &worldaddress, sizeof(worldaddress)) < 0)
{
#ifdef WIN32
cout << "Login socket failed(bind). Error: " << WSAGetLastError() << endl;
closesocket(tmpsock);
#else
cout << "Login socket failed(bind). Error: " << strerror(errno) << endl;
close(tmpsock);
#endif
return false;
}
server_sin.sin_family = AF_INET;
if ((phostent = gethostbyname(net.GetLoginAddress())) == NULL) {
#ifdef WIN32
cout << "Unable to get the host name. Error: " << WSAGetLastError();
closesocket(tmpsock);
#else
cout << "Unable to get the host name. Error: " << strerror(errno);
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
memcpy ((char*)&(server_sin.sin_addr), phostent->h_addr, phostent->h_length);
server_sin.sin_port = htons(LOGIN_PORT);
// Establish a connection to the server socket.
#ifdef WIN32
if (connect (tmpsock, (PSOCKADDR) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
cout << "LoginServer connect: Connecting to the server failed. Error: " << WSAGetLastError() << endl;
closesocket(tmpsock);
#else
if (connect (tmpsock, (struct sockaddr *) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
cout << "LoginServer connect: Connecting to the server failed. Error: " << strerror(errno) << endl;
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
#ifdef WIN32
ioctlsocket (tmpsock, FIONBIO, &nonblocking);
#else
fcntl(tmpsock, F_SETFL, O_NONBLOCK);
#endif
in.s_addr = server_sin.sin_addr.s_addr;
cout << "Connected to LoginServer: " << net.GetLoginAddress() << ":" << ntohs(server_sin.sin_port) << endl;
loginserver = new LoginServer(in.s_addr, ntohs(server_sin.sin_port), tmpsock);
AttemptingConnect = false;
#ifdef WIN32
_beginthread(LoginServerLoop, 0, NULL);
#else
pthread_t thread;
pthread_create(&thread, NULL, LoginServerLoop, NULL);
#endif
return true;
}
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02-01-2002, 06:11 AM
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Sarnak
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Join Date: Jan 2002
Posts: 66
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net.cpp
Comment out the 'server listening' message, is sent in InitTCP now'
Code:
// cout << "World server listening on port:" << PORT << endl;
Change the UDP port
Code:
bool NetConnection::Init()
{
struct sockaddr_in address;
int reuse_addr = 1;
// Disgrace: for windows compile
#ifdef WIN32
unsigned long nonblocking = 1;
WORD version = MAKEWORD (1,1);
WSADATA wsadata;
WSAStartup (version, &wsadata);
#endif
struct hostent *phostent = NULL;
/* Setup internet address information.
This is used with the bind() call */
memset((char *) &address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_port = htons(PORT);
address.sin_addr.s_addr = htonl(INADDR_ANY);
unsigned long lAddr = INADDR_NONE;
//GET WORLD SERVER ADDRESS
if((lAddr = inet_addr(net.GetWorldAddress())) != INADDR_NONE){
if((phostent = gethostbyaddr((char*)&lAddr, sizeof(unsigned long), AF_INET)) != NULL){
memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
}
}else if((phostent = gethostbyname(net.GetWorldAddress())) != NULL){
memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
}
/* Setting up UDP port for new clients */
listening_socket = socket(AF_INET, SOCK_DGRAM, 0);
if (listening_socket < 0)
{
return false;
}
// Disgrace: for windows compile
#ifndef WIN32
setsockopt(listening_socket, SOL_SOCKET, SO_REUSEADDR, &reuse_addr, sizeof(reuse_addr));
#else
setsockopt(listening_socket, SOL_SOCKET, SO_REUSEADDR, (char *) &reuse_addr, sizeof(reuse_addr));
#endif
if (bind(listening_socket, (struct sockaddr *) &address, sizeof(address)) < 0)
{
// Disgrace: for windows compile
#ifdef WIN32
closesocket(listening_socket);
#else
close(listening_socket);
#endif
return false;
}
// Disgrace: for windows compile
#ifndef WIN32
fcntl(listening_socket, F_SETFL, O_NONBLOCK);
#else
ioctlsocket (listening_socket, FIONBIO, &nonblocking);
#endif
return true;
}
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02-01-2002, 08:23 AM
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Discordant
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Join Date: Jan 2002
Posts: 289
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wow alkrun you're going to town =)
__________________
gm-Zeitgeist
I WAS Diligently Working at the Next Board Title :p
webmaster godmonkey.com, dreamusher.com
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02-01-2002, 11:18 AM
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Sarnak
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Join Date: Jan 2002
Posts: 66
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AND A ZONE SERVER FIX
worldserver.cpp
Code:
bool InitWorldServer(bool DoTimer) {
if (AttemptingConnect) {
cout << "Error: InitWorldServer() while already attempting connect" << endl;
return false;
}
AttemptingConnect = true;
#ifdef BUILD_FOR_WINDOWS
SOCKET tmpsock = INVALID_SOCKET;
#else
int tmpsock = INVALID_SOCKET;
#endif
unsigned long nonblocking = 1;
struct sockaddr_in server_sin;
struct in_addr in;
#ifdef BUILD_FOR_WINDOWS
WORD version = MAKEWORD (1,1);
WSADATA wsadata;
WSAStartup (version, &wsadata);
#endif
struct hostent *phostent = NULL;
if ((tmpsock = socket (AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
#ifdef BUILD_FOR_WINDOWS
cout << "WorldServer connect: Allocating socket failed. Error: " << WSAGetLastError();
#else
cout << "WorldServer connect: Allocating socket failed. Error: " << strerror(errno);
#endif
AttemptingConnect = false;
return false;
}
unsigned long lZoneAddr = INADDR_NONE;
struct hostent *pZoneHostent = NULL;
struct sockaddr_in zone_sin;
zone_sin.sin_family = AF_INET;
zone_sin.sin_addr.s_addr = htonl(INADDR_ANY);
zone_sin.sin_port = htons(INADDR_ANY);
//GET WORLD SERVER ADDRESS
if((lZoneAddr = inet_addr(net.GetZoneAddress())) != INADDR_NONE){
if((pZoneHostent = gethostbyaddr((char*)&lZoneAddr, sizeof(unsigned long), AF_INET)) != NULL){
memcpy ((char*)&(zone_sin.sin_addr), pZoneHostent->h_addr, pZoneHostent->h_length);
if(bind(tmpsock, (struct sockaddr *) &zone_sin, sizeof(zone_sin)) == SOCKET_ERROR){
#ifdef WIN32
closesocket(tmpsock);
#else
close(tmpsock);
#endif
}
}
}else if((pZoneHostent = gethostbyname(net.GetZoneAddress())) != NULL){
memcpy ((char*)&(zone_sin.sin_addr), pZoneHostent->h_addr, pZoneHostent->h_length);
if(bind(tmpsock, (struct sockaddr *) &zone_sin, sizeof(zone_sin)) == SOCKET_ERROR){
#ifdef WIN32
closesocket(tmpsock);
#else
close(tmpsock);
#endif
}
}
server_sin.sin_family = AF_INET;
if ((phostent = gethostbyname(net.GetWorldAddress())) == NULL) {
#ifdef BUILD_FOR_WINDOWS
cout << "Unable to get the host name. Error: " << WSAGetLastError();
closesocket(tmpsock);
#else
cout << "Unable to get the host name. Error: " << strerror(errno);
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
#ifdef BUILD_FOR_WINDOWS
memcpy ((char FAR *)&(server_sin.sin_addr), phostent->h_addr, phostent->h_length);
#else
memcpy ((char*)&(server_sin.sin_addr), phostent->h_addr, phostent->h_length);
#endif
server_sin.sin_port = htons(PORT);
// Establish a connection to the server socket.
#ifdef BUILD_FOR_WINDOWS
if (connect (tmpsock, (PSOCKADDR) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
cout << "WorldServer connect: Connecting to the server failed. Error: " << WSAGetLastError() << endl;
closesocket(tmpsock);
#else
if (connect (tmpsock, (struct sockaddr *) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
cout << "WorldServer connect: Connecting to the server failed. Error: " << strerror(errno) << endl;
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
#ifdef BUILD_FOR_WINDOWS
ioctlsocket (tmpsock, FIONBIO, &nonblocking);
#else
fcntl(tmpsock, F_SETFL, O_NONBLOCK);
#endif
// had to put a mini-receivedata here to handel switching the TCP
// connection to Zoneserver mode when enabled console commands
int status = 0;
uchar buffer[1024];
memset(buffer, 0, sizeof(buffer));
Timer con_timeout(15000);
con_timeout.Start();
while (1) {
if (DoTimer)
Timer::SetCurrentTime();
status = recv(tmpsock, (char*) buffer, sizeof(buffer), 0);
if (status >= 1) {
//DumpPacket(buffer, status);
if (strncmp((char*) buffer, "Username: ", 10) == 0) {
send(tmpsock, "*ZONESERVER*\r\n", 14, 0);
}
else if (strncmp((char*) buffer, "ZoneServer Mode", 15) == 0 || strncmp((char*) buffer, "*ZONESERVER*\r\nZoneServer Mode", 29) == 0) {
// Connection successful
break;
}
else if (strncmp((char*) buffer, "Not Authorized.", 15) == 0 || strncmp((char*) buffer, "*ZONESERVER*\r\nNot Authorized.", 29) == 0) {
// Connection failed. Worldserver said get lost
#ifdef BUILD_FOR_WINDOWS
closesocket(tmpsock);
#else
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
else if (strncmp((char*) buffer, "*ZONESERVER*\r\n", 14) == 0) {
// Catch the echo, wait for next packet
}
else {
cout << "WorldServer connect: Connecting to the server failed: switch stage. Unexpected response." << endl;
DumpPacket(buffer, status);
#ifdef BUILD_FOR_WINDOWS
closesocket(tmpsock);
#else
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
}
else if (status == SOCKET_ERROR) {
#ifdef BUILD_FOR_WINDOWS
if (!(WSAGetLastError() == WSAEWOULDBLOCK)) {
cout << "WorldServer connect: Connecting to the server failed: switch stage. Error: " << WSAGetLastError() << endl;
closesocket(tmpsock);
#else // Pyro: fix for linux
if (!(errno == EWOULDBLOCK)) {
cout << "WorldServer connect: Connecting to the server failed: switch stage. Error: " << strerror(errno) << endl;
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
}
if (con_timeout.Check()) {
cout << "WorldServer connect: Connecting to the server failed: switch stage. Time out." << endl;
#ifdef BUILD_FOR_WINDOWS
closesocket(tmpsock);
#else
close(tmpsock);
#endif
AttemptingConnect = false;
return false;
}
Sleep(1);
}
in.s_addr = server_sin.sin_addr.s_addr;
cout << "Connected to worldserver: " << inet_ntoa(in) << ":" << ntohs(server_sin.sin_port) << endl;
worldserver = new WorldServer(in.s_addr, ntohs(server_sin.sin_port), tmpsock);
AttemptingConnect = false;
#ifdef BUILD_FOR_WINDOWS
_beginthread(WorldServerLoop, 0, NULL);
#else
pthread_t thread;
pthread_create(&thread, NULL, WorldServerLoop, NULL);
#endif
return true;
}
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02-01-2002, 11:41 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Wow... Someone get this fellow a developer tag!
Great work Alk !
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