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  #1  
Old 12-05-2006, 12:20 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default clarification of timers

I started investigating the quest:starttimer and quest::stoptimer effects in some of my tests, but I cannot seem to find any information about the dbase fields.

Been looking over Angelox's release at the timers table to help narrow down the possibilities. The wikki has no viable information, at least from a search for 'quest timer' or 'timer' that I was able to locate.

Anyone able to verify the range/ use of each field?

char_id: I assume this is the id of the npc calling the quest.
type: no clue as to what this field references
start: not really sure what this is for, perhaps last time it was activated?
duration: how many seconds the timer lasts? if so, why is it set in the quest?
enable: still no idea, but all I have seen for references are set to 1. Im guessing this is a condition for global triggers?

Any help would be appreciated, even if its just a link to some part of the wikki I happened to miss.
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  #2  
Old 12-05-2006, 02:59 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
Default

Does this link help any?
http://www.eqemulator.net/wiki/wikka...=QuestTutorial
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  #3  
Old 12-05-2006, 03:06 PM
Cripp's Avatar
Cripp
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Default

quest::starttimer and stoptimer have nothing to do with the database..

they start a timer for EVENT_TIMER, quest::starttimer(name,duration);
name = $timer
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  #4  
Old 12-06-2006, 01:31 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
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Default

oh ok, i thought the quest commands pulled from a list.
but now i see that is a seperate thing.
that makes the quest timers alot easier to manage now, thanks.
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