Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-24-2008, 03:17 AM
ven-elexver
Banned
 
Join Date: Dec 2007
Posts: 64
Default Anyone know much about routers??

Well i am back. Here goes i have had my server up and running with no issues players could login and play. I had one pc running a cable modem (webstar) charter cable . i now have added a PC to my network using a Linksys wireless-G
4 ports switch broadband router modle wrt54g 2.4 ghz 54 mbps . The setup has worked fine for the web and i have played on other Eqemu servers 2 boxing it worked fine . but my brother is trying to log in to my server now thats i have the router up and is getting kicked out after he logs in. I am told he can get to my server once he trys to enter the server it kicks him back to login. i will now try to copy and paste all the info i can. My game PC is router Ip is 192.168.1.102 - Myserver router Ip is 192.168.1.100 But if i go to web sites and look at my ip for both PC's it is 97.82.199.110 My world server in EQEmu is also the same 97.82.199.110 i have all the ports open that eqemu needs .but my router will only let me use a ip starting with 192.168.1.__ next to open ports so i would think it shoud be the servers ip of 192.168.1.100 My router is setup as Automatic config-Dhcp with a local ip of 192.168.1.1 starting ip 192.168.1.100 ports forward range are set to both Udp and tcp ports 5000-6000 3000-4000 7000-9100 . Dzm is enabled host ip is 129.168.1.100 same as my server ip .Here is my set up .....<?xml version="1.0">
<server>
<world>
<shortname>tod</shortname>
<longname>Tome Of Discord.PVP/loot coin/1 item /planes /Pok all class </longname>


<!-- Only specify these two if you really think you need to. -->
<!--<address>Serving Machines IP</address>-->
<!--<localaddress>127.0.0.1</localaddress>-->

<!-- Loginserver information. -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>


<!-- Database configuration, replaces db.ini. -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>dugger</password>
<db>peq</db>
</database>
</server>

loginserver.ini

[LoginServer]
loginserver=eqemulator.net
loginport=5998
loginport2=5998
worldname=Tome of Discord
worldaddress=97.82.210.231
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=Public
ServerPort=5998


Update someone logged into my server and made a toon this morning and went to rivervale but logged or was kicked i am not sure was gone by the time i logged Gm in. So not sure whats going on ill ask bro to try to login today and check it out. but take alook at this info and let me know if i need to change any of it or if you need more info . TY Guys
Reply With Quote
  #2  
Old 02-24-2008, 04:23 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
Default

For starters your xml needs to be edited.

<!-- Only specify these two if you really think you need to. -->
<!--<address>Serving Machines IP</address>-->
<!--<localaddress>127.0.0.1</localaddress>-->

Needs to be changed to

<!-- Only specify these two if you really think you need to. -->
<!--<address>97.82.210.231</address>-->
<!--<localaddress>192.168.1.100</localaddress>-->

Secondly, your router can be tweaked a bit as you are doing redundant tasks by having port forwarding and DMZ setup.

Turn off DMZ
In port forwarding, you need 3 lines:
World:start 9000:End 9000:Both TCP/IP:IP Address 192.168.1.100:Enable checked
Zone:start 7000:End 7500:Both TCP/IP:IP Address 192.168.1.100:Enable Checked
Login:start 5998:End 5999:Both TCP/IP:IP Address 192.168.1.100:Enable checked
Reply With Quote
  #3  
Old 02-24-2008, 08:51 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

Quote:
Originally Posted by erik_llewellyn
Needs to be changed to

<!-- Only specify these two if you really think you need to. -->
<!--<address>97.82.210.231</address>-->
<!--<localaddress>192.168.1.100</localaddress>-->
This only works if he has a static IP.

ven-elexver: Please have a look at the following articles:

http://en.wikipedia.org/wiki/Private_network
http://en.wikipedia.org/wiki/Network...ss_translation

Basically you have two choices.
1. A DMZ setup where your server has his own official IP. Check with your provider if that is possible.
2. A forwarding setup where your server is behind your NATing firewall.

1. would be preferable if your official IP changes every time you connect to your provider.

Also you might want to have a look at alternative firmwares for your WRT.
http://www.dd-wrt.com/
Reply With Quote
  #4  
Old 02-24-2008, 08:55 AM
Shane88
Fire Beetle
 
Join Date: Aug 2006
Posts: 1
Default

Any IP addresses from 192.168.1.0-192.168.255.255 are private addresses used for LANs. The other address that you are seeing is your WAN address that others can see so they may connect to you. This address is provided by your ISP.
Reply With Quote
  #5  
Old 02-24-2008, 01:57 PM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
Default

setting the WAN IP to a xxx.xxx.xxx.xxx works fine as long as your ISP doesn't rotate your addy. I am on cable which is "dynamic", but I seem to always get the same IP I had before even if I reset my modem or leave it off for a few weeks and turn it back on when I return from vacations.

Anyway, an alternate method to using the static IP scheme is using a dynamic host such as www.dyndns.org. you can then replace the WAN IP used in your xml and ini files with what ever your dyndns address is. example http://eq.homedns.org instead of 97.82.210.231
Reply With Quote
  #6  
Old 02-26-2008, 03:10 PM
ven-elexver
Banned
 
Join Date: Dec 2007
Posts: 64
Default

Thanks for all the info guys but i just restarted my server pc /Mysql and players started getting in fine . who would have guessed
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3