NPCSpecialAttacks()
			 
			 
			
		
		
		
		how does this work? 
 
will it set and remove them? im trying to make npc unattackable but once you kill a trigger npc it will tell them to become atackable will this do it.. npc1 at 70% tells npc 2 and 3 to take off ABH flag and put on UIDfCNTE and have them attack first player they see.. 
 
can this be done? 
 
i know i could despawn them and spawn another version but was looking and found this so was wondering if it could do it easyer 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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