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  #1  
Old 04-22-2009, 08:43 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default Rage of Zomm

How do I make it die when the target dies? Currently a Magician can summon a RoZ and it lasts forever.
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  #2  
Old 04-22-2009, 09:04 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

If the pet always has the same name, you could probably make a script for it and put it in the /quests/templates folder to be used in all zones. Something pretty basic should work.

Code:
sub EVENT_COMBAT {

  if ($combat_state == 0) {
    quest::depop(); 
  }

}
That might work, but I didn't really test it at all. I am sure you could do some other checks like sub EVENT_NPC_SLAY or have it run a check to see if it has a target and once it looses that target, it depops.
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  #3  
Old 02-01-2015, 05:19 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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Rage of Zomm was designed to work a very specific way. It is currently NOT working correctly.

It was designed to be an ADDITIONAL short term (cannot be commanded) pet. You start it at the beginning of a fight, the pet immediately engages your target and fights it till either the pet is killed, the mob dies or the summoner (you) die.

Right now, you can cast Rage of Zomm, but if you have a pet alive, it won't spawn the Rage of Zomm pet, saying something, "You cannot have more than one pet at a time."

You're not supposed to be able to have more than one ZOMM pet at a time, but you can still have a regular pet AND a ZOMM pet.

That's how it is supposed to work. It is DEFINITELY NOT supposed to be a NORMAL long duration pet!

This particular spell is actually a fairly important stepping stone spell for magicians. It gets them used to using secondary pets and special purpose pets. Therefore, this should be fairly important that it work correctly...

Rick (Halls Havoc)
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  #4  
Old 02-01-2015, 05:48 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
Default

I'm not sure if you realized, but this thread is nearly 6 years old.
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  #5  
Old 02-01-2015, 06:59 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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It's named correctly, and ironically it's still not been worked. Hence, time to revisit it. If I had the C++ skills, I'd do it myself, but while I'm a developer, I'm not that good at c++...
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  #6  
Old 02-12-2015, 08:01 AM
Leetsauce
Hill Giant
 
Join Date: Apr 2010
Posts: 169
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No need for C++ skills. Just change the pet control type to:



hatelist. In my experiences this solved the additional swarm pets for Mages and Wizards.
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