Multiple Loot drops same mob
			 
			 
			
		
		
		
		Hi, I am trying to customize my world and have run into an issue that I'm unsure of. I was able to succesfully change in Kurns Tower zone, exp rate, respawn time, removal of place holder type mobs ect, 
 
The issue is with npcid 97075, now made to be a 100% spawn, and originally had one lootdrop_id in its loottable_entries. In its original lootdrop_entries there were two items, 14757, and 14771, with 50% chance of drop each. I wanted to make sure both items dropped every time.. I edited item 14757 to be 100 on chance in lootdrop_entries and created a new lootdrop_id based on the same loottable_id. And then made 14771 part of the new lootdrop with 100 chance. The problem I had was only 14757 dropped in game.. 
 
Here is a summary of my sql, pardon the formatting... 
 
select * from loottable_entries where loottable_id = 5764; 
 
loottable_id	lootdrop_id	multiplier	Probability 
5764		10822		1		100 
5764		110822		1		100 
 
This shows the new lootdrop created with 100 chance, I assume multiplier comes into effect if there a re multiple items in a lootdrop_entries, so in this case, since both are single drop lootdrops, it does not apply? 
 
select * from lootdrop_entries where lootdrop_id = 10822; 
 
lootdrop_id	item_id		item_charges	equip_item	chance 
10822		14757		1		1		100 
 
select * from lootdrop_entries where lootdrop_id = 110822; 
 
lootdrop_id	item_id		item_charges	equip_item	chance 
110822		14771		1		0		100 
 
Anything Im not doing right, or maybe my presentation is not proper for help? 
 
I eventually want to apply this to all zones, and Ill use Avatar of War as an example. I want to be able to have all items drop 100 percent on kill, as above. 
AVATAR of WAR 
 
select all from loottable_entries where lootdrop_id = 13024; 
 
loottable_id	lootdrop_id	multiplier	propability 
7164		13024		4		100 
 
select * from lootdrop_entries where lootdrop_id = 13024; 
 
lootdrop_id	item_id	item_charges	equip_item	chance 
13024		25208	1		1		17 
13024		25209	1		1		17 
13024		25010	1		1		17 
13024		25211	1		1		17 
13024		25212	1		1		17 
13024		25213	1		1		16 
 
 
Would I need to create new lootdrops for each item or could I make all items 100 chance in this table? I assumed the chance needed to add up to 100, though this adds to 101... 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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