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  #16  
Old 08-17-2010, 01:41 PM
Bellos
Hill Giant
 
Join Date: Jul 2007
Posts: 111
Default

Ok instead of respawning the npcs i can make a custom one spawn. ill try it out.

I just tried it, doesnt work.

Ok it works but not the way i need.

It keeps spawning the ancient evil as long as the npcs are dead. I need it to only spawn it once.

Code:
#invisible Ancient Evil Spawning NPC

sub EVENT_SPAWN
{
	quest::settimer("start", 6);
}

sub EVENT_TIMER
{
	if ($timer eq "start") {
		quest::stoptimer("start");
		my $counter = 0;
		## Get all NPCs in zone
		my @npcList = $entity_list->GetNPCList();
		foreach $npcs(@npcList) {
			## NPC ID you want to be all dead
			if($npcs->GetNPCTypeID() == 999148) {
				$counter = 1;
			}
		}
		if($counter == 0) {
			## NPCs to respawn
			quest::spawn2(888888,0,0,1653.5,1537.6,-8.2,172.8);
		}
		quest::settimer("start", 6);
	}
}
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  #17  
Old 08-17-2010, 02:58 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

At some point, its better to use your own brain than rely on others for everything. You seem like a very lazy person.

The script is all about checking if there are no mobs of a certain type spawned in the zone, a monkey could tweak the code so it would then check if another mob is up, or send a signal to another mob to do the spawning, or set a different length on the timer, etc.
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  #18  
Old 08-17-2010, 03:18 PM
Bellos
Hill Giant
 
Join Date: Jul 2007
Posts: 111
Default

Quote:
Originally Posted by Caryatis View Post
At some point, its better to use your own brain than rely on others for everything. You seem like a very lazy person.

The script is all about checking if there are no mobs of a certain type spawned in the zone, a monkey could tweak the code so it would then check if another mob is up, or send a signal to another mob to do the spawning, or set a different length on the timer, etc.
not really lazy, just not experienced in all aspects of quests yet.

Kinda hard to change somthing to work when i dont know how to lol. To be quite honest i cannot see how the code does what it does. Ill just try to figure out a different way.
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