Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-24-2012, 10:51 PM
longkite
Fire Beetle
 
Join Date: Apr 2012
Location: California
Posts: 1
Default Sullon Zek/Team PvP server? (also 'Project M')

Hello all,

I am very interested in this EQEmulator project. I've played around on a couple servers, and it has brought back quite a few memories!

The memories I'm most fond of are playing on Sullon Zek, which was a three team (Good, Neutral and Evil) PvP (coin-loot) server. Many aspects that could get a player banned elsewhere were allowed there (training & camping), and this only made things more fun!

Are there any server admins looking to create a new Sullon Zek? If so, I could probably be persuaded to join your server. I would be willing to spend time as an admin as well, if that is what would be needed. I would have a goal of creating a server where guilds & teams battle for dragon spawns, and advancement is not as sterilized as games such as WoW.

(The Project 1999 PvP server comes closest to what I am looking for. I'm glad there are PvP aficionados out there! Even so, I really think a 3 or 4 team PvP server provides the most fun.)

***

Additionally, I'd also like to point out a brief experiment by Verant/SOE called "Project M". This allowed players to play as mobs and attack player characters. I really think that a team PvP server that rewarded players by allowing them to control zonebosses would be a fantastic and highly unique aspect not found in any MMORPG.

In any case, my regards.
Reply With Quote
  #2  
Old 05-08-2012, 10:53 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default

Concerning your Sullon Zek like server I wouldn't expect P99 to give out their source or database to meet your expectations on such a server. There is the possibility of implementing such a system but you would have to develop it independently.



Project M has been pretty cool since its early implementation in the world char select ui. These days they have spirit shrouds in place of that which seems like a much better system.

I had been reviewing this post:

http://www.eqemulator.org/forums/showthread.php?t=29707

I have been able to get the select monster button working by offsetting at a modulus result value of 6 (6*4=24)

The client is looking for some byte value which likely offsets to a race or something like that. In any case the 0x24 offset of the base address value seems to work but all the other values are 0 (with a max offset of 0x17 for modulus).

As Pend mentioned on that post there is likely some prior packet that is telling the client to populate this area of memory.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:02 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3