[Mon May 13 21:34:04 2013]00031:Initializing client variables.
[Mon May 13 21:34:04 2013]00032:Parsing INI file .\defaults.ini
[Mon May 13 21:34:04 2013]00033:INI file .\defaults.ini loaded.
[Mon May 13 21:34:04 2013]00034:Parsing INI file .\VoiceChat.ini
[Mon May 13 21:34:04 2013]00035:INI file .\VoiceChat.ini loaded.
[Mon May 13 21:34:04 2013]00036:Loading spell effects.
[Mon May 13 21:34:04 2013]00037:Initializing display structures.
[Mon May 13 21:34:04 2013]00038:Voice Manager loaded 12 macros from VoiceData.txt.
[Mon May 13 21:34:04 2013]00039:Memory mode defaulted to Minimum
[Mon May 13 21:34:04 2013]00040:Networking: using port [50280].
[Mon May 13 21:34:04 2013]00041:Networking: Connection Established [1]
[Mon May 13 21:34:04 2013]00042:WorldAuthenticate: Initiating Login.
[Mon May 13 21:34:04 2013]00043:WorldAuthenticate. I got a message of type 0x5b0b (23307).
[Mon May 13 21:34:04 2013]00044:WorldAuthenticate. I got a message of type 0x6f79 (28537).
[Mon May 13 21:34:04 2013]00045:WorldRPServer message: server name ZippzippEMU
[Mon May 13 21:34:04 2013]00046:WorldAuthenticate. I got a message of type 0x86c7 (34503).
[Mon May 13 21:34:04 2013]00047:WorldAuthenticate. I got a message of type 0x51b9 (20921).
[Mon May 13 21:34:04 2013]00048:WorldAuthenticate. I got a message of type 0x5d32 (2385

.
[Mon May 13 21:34:04 2013]00049:WorldAuthenticate. Access granted.
[Mon May 13 21:34:04 2013]00050:WorldAuthenticate. I got a message of type 0x7e4d (32333).
[Mon May 13 21:34:04 2013]00051:WorldAuthenticate. I got a message of type 0x4200 (16896).
[Mon May 13 21:34:04 2013]00052:Check 1sa. 0xb57e20fe
[Mon May 13 21:34:04 2013]00053:Check 1x. 0x350c8081
[Mon May 13 21:34:04 2013]00054:Check 1sa. 0xe87d435b
[Mon May 13 21:34:04 2013]00055:Check 1sa. 0x08bee1f9
[Mon May 13 21:34:05 2013]00056:Race Manager loaded 670 races from racedata.txt.
[Mon May 13 21:34:05 2013]00057:Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
[Mon May 13 21:34:05 2013]00058:Initializing display.
[Mon May 13 21:34:05 2013]00059:Initializing Particle System.
[Mon May 13 21:34:05 2013]00060:Camera created.
[Mon May 13 21:34:05 2013]00061:Setting display options.
[Mon May 13 21:34:05 2013]00016:CRender::InitDevice: Using 32bit mode.
[Mon May 13 21:34:05 2013]00017:CRender::InitDevice: Using vsync 0.
[Mon May 13 21:34:05 2013]00018:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Mon May 13 21:34:05 2013]00019:CRender::InitDevice: HardwareTnL Enabled.
[Mon May 13 21:34:05 2013]00020:Hardware vertex shaders disabled.
[Mon May 13 21:34:05 2013]00021:Initializing render system.
[Mon May 13 21:34:05 2013]00022:Trilinear Mipmapping available.
[Mon May 13 21:34:05 2013]00023:Vertex Shader Version: 3.0
[Mon May 13 21:34:05 2013]00024:Pixel Shader Version: 3.0
[Mon May 13 21:34:05 2013]00025:RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS
[Mon May 13 21:34:05 2013]00026:RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00027:RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00028:RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00029:RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
[Mon May 13 21:34:05 2013]00030:RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX6_VS1_PS0_NoEnv
[Mon May 13 21:34:05 2013]00031:RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00032:RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX6_VS1_PS0_NoBumpNoShine
[Mon May 13 21:34:05 2013]00033:RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX6_VS1_PS0_NoBumpNoShineNoGlow
[Mon May 13 21:34:05 2013]00034:RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX6_VS1_PS0_NoBumpNoShineNoGlowNoEnv
[Mon May 13 21:34:05 2013]00035:RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00036:RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00037:RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX6_VS1_PS0_NoBumpNoShineNoGlow
[Mon May 13 21:34:05 2013]00038:RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX6_VS1_PS0_FallbackDetail
[Mon May 13 21:34:05 2013]00039:RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX6_VS1_PS0_NoBump1Layer
[Mon May 13 21:34:05 2013]00040:RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00041:RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00042:RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
[Mon May 13 21:34:05 2013]00043:RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX6_VS1_PS0_NoEnv
[Mon May 13 21:34:05 2013]00044:RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00045:RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX6_VS1_PS0_NoShineNoBump
[Mon May 13 21:34:05 2013]00046:RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX6_VS1_PS0_NoShineNoGlowNoBump
[Mon May 13 21:34:05 2013]00047:RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX6_VS1_PS0_NoEnvNoShineNoGlowN oBump
[Mon May 13 21:34:05 2013]00048:RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00049:RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00050:RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX6_VS1_PS0_NoShineNoGlowNoB ump
[Mon May 13 21:34:05 2013]00051:RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLava_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00052:RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00053:RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00054:RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00055:RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX6_VS1_PS0_NoEnv
[Mon May 13 21:34:05 2013]00056:RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00057:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX6_VS1_PS0_NoShineNoBump
[Mon May 13 21:34:05 2013]00058

3DXCreateEffectFromFile failed. (RenderEffects\SPL/SkinMeshCBS1_VSB.fxo)
[Mon May 13 21:34:05 2013]00059:CEffect::CreateEffect [SPL/SkinMeshCBS1_VSB.fxo] failed.
[Mon May 13 21:34:05 2013]00060:RenderEffects\SPL/SkinMeshCBS_2UV.fxo is using Technique: Opaque_SkinMeshCBS_2UV_DX8_VS1_PS0_NoShineNoBump
[Mon May 13 21:34:05 2013]00061:RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX6_VS1_PS0_NoShineNoGlowNoBump
[Mon May 13 21:34:05 2013]00062:RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX6_VS1_PS0_NoBumpNoShineNoGlowNoEn v
[Mon May 13 21:34:05 2013]00063:RenderEffects\SPL/SkinMeshCBST2_2UV.fxo is using Technique: Opaque_SkinMeshCBST2_2UV_DX6_VS1_PS0_NoBumpNoShine
[Mon May 13 21:34:05 2013]00064:RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:05 2013]00065:RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX6_VS1_PS0_NoShineNoGlowNoBump
[Mon May 13 21:34:05 2013]00066:RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00067:RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX6_VS1_PS0_2Pass
[Mon May 13 21:34:05 2013]00068:RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
[Mon May 13 21:34:05 2013]00069:RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00070:RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX6_VS1_PS0_NoBumpNoFresnelNoEnv
[Mon May 13 21:34:05 2013]00071:RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX6_VS1_PS0
[Mon May 13 21:34:05 2013]00072:RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX6_VS1_PS0_NoBumpNoFresnelNoEnv
[Mon May 13 21:34:05 2013]00073:RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX6_VS1_PS0_NoEnvNoShineNoGlowNoBump
[Mon May 13 21:34:05 2013]00074:RenderEffects\SPL/SModelWaterFall.fxo is using Technique: SModelWaterFall_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00075:RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshWater_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00076:RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00077:RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX6_VS1_PS0_NoBlndNoBumpNoCoverage
[Mon May 13 21:34:06 2013]00078:RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX6_VS1_PS0_NoBlndNoCoverage
[Mon May 13 21:34:06 2013]00079:RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00080:RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00081:RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX6_VS1_PS0_NoBumpNoCoverage
[Mon May 13 21:34:06 2013]00082:RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX6_VS1_PS0_NoBumpNoCoverage
[Mon May 13 21:34:06 2013]00083:RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00084:RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00085:RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX6_VS1_PS0_NoBumpNoCoverageNoGlow
[Mon May 13 21:34:06 2013]00086:RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoGlow
[Mon May 13 21:34:06 2013]00087:RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX6_VS1_PS0_NoBumpNoCoverageNoReflect
[Mon May 13 21:34:06 2013]00088:RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoReflect
[Mon May 13 21:34:06 2013]00089:RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00090:RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX6_VS1_PS0_NoBlndNoBumpNoCoverage
[Mon May 13 21:34:06 2013]00091:RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX6_VS1_PS0_NoBlndNoCoverage
[Mon May 13 21:34:06 2013]00092:RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00093:RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00094:RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX6_VS1_PS0_NoBumpNoCoverage
[Mon May 13 21:34:06 2013]00095:RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX6_VS1_PS0_NoBumpNoCoverage
[Mon May 13 21:34:06 2013]00096:RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00097:RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec
[Mon May 13 21:34:06 2013]00098:RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX6_VS1_PS0_NoBumpNoCoverageNoGlow
[Mon May 13 21:34:06 2013]00099:RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoGlow
[Mon May 13 21:34:06 2013]00100:RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX6_VS1_PS0_NoBumpNoCoverageNoReflect
[Mon May 13 21:34:06 2013]00101:RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoReflect
[Mon May 13 21:34:06 2013]00102:RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: TerrainBump3Detail_DX6_VS1_PS0_NoBump_1Layer
[Mon May 13 21:34:06 2013]00103:RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: Terrain3Detail_DX6_VS1_PS0_1Layer
[Mon May 13 21:34:06 2013]00104:RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: TerrainBump2Detail_DX6_VS1_PS0_NoBump_1Layer
[Mon May 13 21:34:06 2013]00105:RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: Terrain2Detail_DX6_VS1_PS0_1Layer
[Mon May 13 21:34:06 2013]00106:RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: TerrainBump1Detail_DX6_VS1_PS0_NoBump
[Mon May 13 21:34:06 2013]00107:RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: Terrain1Detail_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00108:RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: TerrainNoDetail_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00109:RenderEffects\SPL/Terrain_Flora.fxo is using Technique: TerrainFlora_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00110:RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00111:RenderEffects\MPL/Terrain_LightB3S1.fxo is using Technique: TerrainLightB3S1_DX9_VS1_PS14_Norm
[Mon May 13 21:34:06 2013]00112:RenderEffects\MPL/Terrain_LightB2S1.fxo is using Technique: TerrainLightB2S1_DX9_VS1_PS14_Norm
[Mon May 13 21:34:06 2013]00113:RenderEffects\MPL/Terrain_LightB1S1.fxo is using Technique: TerrainLightB1S1_DX9_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00114:RenderEffects\MPL/Terrain_Light1.fxo is using Technique: TerrainLight1_DX9_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00115:RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
[Mon May 13 21:34:06 2013]00116:RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00117:RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00118:RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00119:RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00120:RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00121:RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00122:RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00123:RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00124:RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00125:RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00126:RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00127:RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00128:RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00129:RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00130:RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00131:RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00132:RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00133:RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00134:RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00135:RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00136:RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00137:RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00138:RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00139:RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00140:RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00141:RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00142:RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00143:RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00144:RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00145:RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
[Mon May 13 21:34:06 2013]00146:RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00147:RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00148:RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00149:RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
[Mon May 13 21:34:06 2013]00150:RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00151:RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00152:RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00153:RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00154:RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
[Mon May 13 21:34:06 2013]00155:RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00156:RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00157:RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
[Mon May 13 21:34:06 2013]00158:RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
[Mon May 13 21:34:06 2013]00159:RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11